Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes long handed inserters from technologies and crafting.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Black Rubber Belts for 5dim_transport. Supports Black Rubber Belts startup options.
Small changes concerning balance, gameplay, or graphics.
A new tier of Nuclear Reactor that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Cleans up visuals for circuited sushi belts by removing the heavy belt frames.
Small changes concerning balance, gameplay, or graphics.
Makes the player collide with belts. Alternatively, with a mod setting and a new game, makes it so the player can ONLY walk on belts (and gates).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Introduces barrels that are single use so that you don't have to deal with empty ones.
Mods introducing new content into the game.
Adds the Krastorio Vehicle Roboport to the 4 airplanes of the Airplane mod
Small changes concerning balance, gameplay, or graphics.
Adds ability to pack Bob's Electronics components for more realistic and convenient distribution. Continued and fixed from original mod by Inderium.
Mods introducing new content into the game.
Changes the burner inserter to murder inserter, made for fun and unrealistic Recommend backing up before using this mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.
Exposes startup settings relating to barrel logistics, for player adjustment.
Small changes concerning balance, gameplay, or graphics.
Cursed by an evil wizard, all of the inserters you place down turn into burner inserters! Show that wizard who's boss and launch a rocket anyways.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.