Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
You don't need fluids to mine, but you have to process the raw ore with it before you can use it.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a liquid which can be used to make the other science packs using glass and a 'modifier'. This is the DyWorld version of Universal Science.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A conductor of trains. (Fixed for Electric Trains for 0.16)
Mods introducing new content into the game.
Land NO Fill - No longer are you able to remove water features with landfill A simple mod for my modpack.
Mods introducing new content into the game.
This mod adds an new Recipe of Uranium-processing into an efficient way for early Nuclear Power Planting :-).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large capacitors to allow quick battery equipment recharge for longer journeys.
Mods introducing new content into the game.
Automatically research mining prod for megabases, based on can070124's mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
When Starting a new game, add lab to player's inventory. Resolve the compatibility issue between Bob's Mod and 5Dim Mod.
Mods introducing new content into the game.
a good start: power-armor-mk2, fusion-reactor-equipment = 2, personal-roboport-mk2-equipment = 2, battery-mk2-equipment = 6, construction-robot = 50, exoskeleton-equipment = 6, personal-laser-defense-equipment = 6, submachine-gun, uranium-rounds-magazine = 200
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.