Mods introducing new content into the game.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.
Loads fuel into burner generators in equipment grids from attached storage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a switch button with capacity for a single virtual signal. It also allow to change the way it work by mod settings, to change his state On-Off when the player do left-mouse, and open his gui inventory by pressing his keybind
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
This mod automatically takes time lapse screenshots of any placed entity.
Mods introducing new content into the game.
A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.
Mods introducing new content into the game.
Turrets can be created to contain some ammo from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You don't need fluids to mine, but you have to process the raw ore with it before you can use it.
Mods introducing new content into the game.
Mods introducing new content into the game.
It's possible to use barrels as burning power source
Additional tiers of batteries for all your equipment grid needs.
Mods introducing new content into the game.
Changes coal cracking so that its a viable alternative way to get oil