mrudat

Mods by mrudat

Roboport Radar

by mrudat

Adds a radar to all roboports that charts their construction area

9 months ago
0.17 - 0.18
3084

Battery Pack

by mrudat

Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.

10 months ago
0.17 - 0.18
1684

OR Nodes

by mrudat

Library to allow mods to request the creation of 'OR nodes' in the technology tree.

10 months ago
0.18
1185

Oil Patches Organizer by Apriori updated for 0.17

by mrudat

Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.

2 years ago
0.17
926

Highly Derivative

by mrudat

Support library for mods that derive items from other mods.

10 months ago
0.18
653

LoadedTurrets

by mrudat

Turrets can be created to contain some ammo from the start.

9 months ago
0.18
535

Grid Fuel Manager

by mrudat

Loads fuel into burner generators in equipment grids from attached storage

9 months ago
0.17 - 0.18
428

Fission and Fusion

by mrudat

Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.

8 months ago
0.18 - 1.0
420

Oil Patches Organizer by Apriori updated for 0.18

by mrudat

Organizes oil patches into a grid

10 months ago
0.18
386

No Fluids to Mine

by mrudat

You don't need fluids to mine, but you have to process the raw ore with it before you can use it.

2 years ago
0.16
344

Switch Button by GalactusX31 updated for 0.17

by mrudat

This mod adds a switch button with capacity for a single virtual signal. It also allow to change the way it work by mod settings, to change his state On-Off when the player do left-mouse, and open his gui inventory by pressing his keybind

2 years ago
0.17
313

LoadedTurrets by CaveGrinder updated for 0.17

by mrudat

Turrets can be created to contain some ammo from the start.

1 year, 11 months ago
0.17
302

Missing Items Circuit by Whitecold updated for 0.17

by mrudat

This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.

2 years ago
0.17
224

StromTimeLapse by stromhurst updated for 0.17

by mrudat

This mod automatically takes time lapse screenshots of any placed entity.

2 years ago
0.17
201

Pallets

by mrudat

Adds recipes for loading items onto pallets

7 months ago
1.0
190

Perfectly Valid Prototypes

by mrudat

A set of entirely valid (but strange) prototype definitions to stress-test mods adherance to the specification.

10 months ago
0.18
36

Coal Kraken by Ober3550 updated for 0.17 deprecated

by mrudat

Changes coal cracking so that its a viable alternative way to get oil

2 years ago
0.17
171

Deadlock for Morphite deprecated

by mrudat

Addon to stack Morphite

2 years ago
0.17
126

Bigger Batteries by Raeon updated for 0.17 deprecated

by mrudat

Additional tiers of batteries for all your equipment grid needs.

2 years ago
0.17
97

Burn Barrels by darkfrei updated for 0.17 deprecated

by mrudat

It's possible to use barrels as burning power source

2 years ago
0.17
17