Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A handy collection of Mr. Hoorn's Favorite Map Presets. YAY!
Scenarios, maps, and puzzles.
Hard mode resource generation. Makes ore patches larger in size but with even less yield in total, forcing you to expand more to get new resources.
Small changes concerning balance, gameplay, or graphics.
Allows resources to appear on water tiles other than deep sea ones.
Small changes concerning balance, gameplay, or graphics.
it's spooky season! this mod makes normal entities look like their ghost version, and ghost entities even ghostlier
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Removes a bunch of the map. You didn't really need all of it anyways, right?
Collections of mods with tweaks to make them work together.
A 12x9 factorio world, as seen in "Can you beat Factorio on a 12x9 world?".
Scenarios, maps, and puzzles.
Have you ever wanted to know where fish are on the map? Now you can! These fish icons constantly update, and at a rate that wont affect your UPS!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
For use with Realistic Ores which makes Uranium yellow; this mod sets Vitamelange map color to green instead of yellow.
Small changes concerning balance, gameplay, or graphics.
It does nothing by itself, it's just a dependency of some Quality of Life mods I use every run, so I created this mod to make it easy to install everytime. Access the modportal for full-list of mods: https://mods.factorio.com/mod/OpusBasicQoLMods Have fun!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Did you ever fancy playing on a diagonal ribbonworld? yeah, me neither. so I made it.
Small changes concerning balance, gameplay, or graphics.
Replaces the colour of lab tiles and adds new tiles based on popular programming themes. They are available inside the EditorExtensions' item tab.
Small changes concerning balance, gameplay, or graphics.
A fork of the deprecated X-Logistics mod, before it became Freight Forwarding. Mostly for compatability for an old map that was started before the transition.
Mods introducing new content into the game.
A collection of mods that help with running a server.
Collections of mods with tweaks to make them work together.