Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Automatic Station Painter Continued


Automagically colors stations based on the trains' colors.

Content
3 years ago
1.1
10.8K
Trains

Burnt Extractor


This inserter can take items from burnt result output

Utilities
3 years ago
0.16 - 1.1
944

Junk Train (omniwood edition)

by SqFKYo

Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!

Content
3 years ago
0.17 - 1.1
3.58K
Transportation

SunCubes

by Sunnova

Convert gases/liquids to frozen cubes, frozen cubes back to gases/liquids. Tested with Bob's Mods

3 years ago
1.0 - 1.1
204

Bigger Slower Trains


Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health

Content
3 years ago
0.16 - 1.1
743
Trains

Portable power equipment


Adds a portable generator and nuclear reactor equipment that consumes fuel for power production.

Content
3 years ago
0.17 - 1.1
2.76K
Armor

Armor pockets


Equipment that increases inventory capacity.

Content
3 years ago
0.17 - 1.1
5.72K
Armor

Combat Bot Booster


Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out

Content
3 years ago
0.16 - 1.1
418
Combat

How Far Has it Been?


Ever wondered how far your trains have travelled? Now you can see in real time!

Tweaks
3 years ago
0.16 - 1.1
3.58K

Instant Mining Drill


Mining drills have much higher power and some bigger mining area (balance is not changed)

3 years ago
0.17 - 1.1
3.30K

Instant Robot Charging


Flying robots charge in roboports are really fast (balance is not changed)

Tweaks
3 years ago
0.17 - 1.1
5.92K

Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
3 years ago
1.0 - 1.1
6.37K

Nightvision Toggle


Enable turning off your nightvision.

Utilities
3 years ago
0.18 - 1.1
438

Krastorio Fuel Tweaks


Some balance adjustments to Krastorio 2's fuel changes.

Tweaks
3 years ago
1.0 - 1.1
883

Minimal Crafting Menu


Reduces clutter in the crafting menu by hiding recipes that aren't craftable by hand.

Tweaks
3 years ago
1.0 - 1.1
577

Krastorio Spidertron Tweaks


Some adjustments to Spidertron on top of Krastorio 2's changes.

Tweaks
3 years ago
1.0 - 1.1
1.49K

Resource Map Markers


Automatically mark resources on the map.

Utilities
3 years ago
0.18 - 1.1
14.1K

Pyanodons Raw Ores Tirisbalance


Rebalances Pyanodons Raw Ores to have more noticeable productivity gains for each technology tier. This makes the game easier... Sorry?

3 years ago
0.17 - 1.1
3.25K

Car/Tank/Spidertron Locator Button (Find / Locate My Lost Car / Car Finder)

by jeff.s

Where DID I leave my car/tank/spidertron/other modded vehicle? This mod adds a tool-belt icon to help you track it down.

Utilities
3 years ago
1.0 - 1.1
30.1K

Burner Offshore Pump for Factorio 1.1

by Pithlit

Reupload of darkfrei's BurnerOffshorePump mod, compatible with Factorio version 1.1 Original mod: [Burner Offshore Pump](https://mods.factorio.com/mod/BurnerOffshorePump)

3 years ago
1.1
411