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Fork of Alien Loot Rebalanced fixed to work on Factorio 2.0.
Mods introducing new content into the game.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
Mods introducing new content into the game.
Replaces numbered signal icons, to change text color from white to a light pastel tint, to help avoid confusion with constants
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds bricks, rebar, and concrete recipes using sand, stone, water, and iron plates. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Create artificial grass-tiles from compost. Plant any tree with a fresh seed selection. (optional) Craft decoratives with pollution filtering. (optional) Zen-garden - Wood production on any surface. (optional) Charcoal burning recipe. (optional)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
A GUI to list logistics groups, view entities that have that group set, and view the filters of the group.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple world environment standalone mod that includes radiation as a new hazard. Inspired by TibsRadiationMod
Small changes concerning balance, gameplay, or graphics.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.