tldr;
- Atomic bomb/munitions are configurable and affected by quality beyond just damage
- Rocket-silos (and the newly added ballistic-rocket-silo) can launch payloads offensively (i.e. ballistic missile(s))
- No longer restricted to only logistical transportation
- Custom user defined payloads (whatever ammo/capsules you put into a payload-vehicle) or pre-defined payloads (atomic-warhead, "Rods from God", Jericho, & Mjölnir)
- Highly configurable
- Most anything/everything should be relatively configurable
- If something's not, or something ought to be, let me know
What does this mod do?
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos.
Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles).
Why shouldn't rocket-silo rockets be used offensively?
In more detail, this adds a plethora of configurable settings (see above screenshots for the current list). Altogether, this mod does the following:
Makes the atomic-bomb/rocket configurable.
- Damage, AoE, and Repeat modifiers are configurable and affected by quality (if installed)
- Crafting machine and recipe can be customized
- Weight, stacks size, crafting result count, and crafting time are all configurable
Allows for custom, user created payloads.
- Payload is determined by the contents put in the inventory of a "payload-vehicle", which is then placed into the rocket-silo rocket
- Allows for nominally any ammo or capsule items, as well as land-mines, and explosives*
*Explosives are not a payload unto themselves; they are a modifier of the AoE, or distribution of the provided payload items
- no explosives -> all payload items will target the same position
- more explosives -> greater AoE/distribution of provided payload items
Adds similarly configurable atomic-warhead, "Rod from God", "Jericho" warhead, and "Mjölnir" warhead. They are only usable when loaded as payload to a rocket-silo rocket, and then subsequently launched at a designated target via the new ICBM-remote or via a connected circuit-network.
- Damage, AoE, and Repeat modifiers are configurable and affected by quality (if installed)
- Crafting machine and recipe can be customized
- Weight, stacks size, crafting result count, and crafting time are all configurable
- Configurable research prerequisites, ingredients, cost, count, and time
Introduces the ballistic rocket silo - a more expensive, but also more durable rocket silo capable of firing rockets across the vast distances between planets and even solar systems. Only available currently with Space-Exploration or Space-Age (but am open to extending it to be available in Vanilla)
- Standard rocket-silos (ICBMs) cannot deliver a payload from one surface to another by default (excluding "orbit" surfaces)
- Even if ICBMs are enabled such that they to can fire between surfaces (configurable runtime setting), they are still slower and less accurate than rockets fired from a ballistic rocket silo (IPBMs or ISBMs)
- Ballistic rocket silo rockets require 100 ballistic rocket parts each
- Recipe depends on if playing Space-Exploration, or Space-Age
- More complex, but less costly recipes are researchable if Space-Exploration or Space-Age is present
- Basic, intermediate, advanced, and beyond recipes can all be individually configured via "Startup" settings
- Once the rocket is constructed, it can deliver a payload from one surface to another
Adds back rocket-control-units. Present if atomic-warheads are enabled, Space-Age is present, or Space-Exploration is present; they're needed for the warheads to control, or guide themselves to their target; as well as for the construction of rockets in the ballistic rocket silo.
- Crafting machine and recipe can be customized
- Weight, stacks size, crafting result count, and crafting time are all configurable
- Configurable research prerequisites, ingredients, cost, count, and time
Adds "Guidance Systems" research for improving the speed and accuracy of ICBMs.
- Configurable research prerequisites, ingredients, cost formula, count, and time
- Ranges from level 1 to 13
- Levels 1 - 10 reduce the deviation chance such that at level 10, rockets will always strike true and never deviate from their intended target
- Levels 11, 12, and 13 greatly increase the top-speed of rockets
- IPBMs have the following default approximate travel time when firing directly from Nauvis at Aquilo:
- Assuming guidance level 1 (not possible without using commands or without enabling the ICBM multisurface option): about 10-20 minutes
- Assuming guidance-level 4 (default minimum to research IPBMs): about 5 minutes or less
- Assuming guidance-level 10: about 1 minute
- Assuming guidance-level 13: about 10-20 seconds
Adds optional "Nuclear" ammo-category (defaults to disabled)
- Allows for and introduces a new infinite research for nuclear weapons damage, i.e.
- atomic-bomb/rocket
- atomic-warhead
- (K2SO) nuclear-artillery-shell (if changed from default via startup setting)
- Configurable research prerequisites, ingredients, cost formula, time, and damage modifier per level
Future plans
Additional support for circuit launching rocketsSpecifically, launching an IPBM/ISBM at a different surface via a circuit-network- Available with version 0.6.0
IPBMs: Interplanetary Ballistic Missiles -> being able to launch an ICBM (if enabled), or an IPBM from one planet/surface, and have it delivered to another planet/surface- Available with version 0.5.0
Support for launching from not only the surface of a planet, but also from a platform in space- Available with version 0.5.0
- MIRVs: Multiple Independently targetable Reentry Vehicles -> ability to deploy multiple payloads from a single launch
Support for additional types of payloads, beyond just atomic munitions- Available with version 0.9.0
"Rods from God"- Available with version 0.8.0
Potentially a GUI window to show currently in flight rockets and times to target- Available with version 0.7.0
Ability to scrub a launch/abort a rocket that is mid-flight- Available with version 0.7.0
- Bug fixes
- Compatibility issues
- Requests
- Feel free to ask, and I'll see what I can do
Known Compatibility
- Vanilla
- Space Age
- Quality
- Mushroom Cloud Reborn, by SergiX44
- Nuclear Science, by atanvarno
- Simple Atomic Artillery, by StarkillerHDX
- Space Exploration, by Earendel
- Temporary Nuclear Scorchmark, by CocaineTM
Mostly complete:
- Krastorio2-spaced-out, by Polka_37
- Atomic bombs, nuclear turret rockets, and nuclear artillery shells are all configurable and affected by quality
- Configurable settings for each of the above
- Nuclear-artillery shells can also be set to benefit from nuclear-weapons research instead of standard artillery damage research
- Working on balancing the ballistic-rocket-part alternative recipes in light of nuclear-fuel being removed
If you've read this far, hello and thank you for doing so! I hope you enjoy the mod, and may your factory ever expand!