What does this mod do?
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos: introduces an atomic warhead, ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles) - why shouldn't rocket-silo rockets be used offensively?
In more detail, this adds a plethora of configurable settings (see above screenshots for the current list). Altogether, this mod does the following:
Makes the atomic-bomb/rocket configurable.
- Damage, AoE, and Repeat modifiers are configurable and affected by quality (if installed)
- Crafting machine and recipe can be customized
- Weight, stacks size, crafting result count, and crafting time are all configurable
Adds similarly configurable atomic-warhead. Only usable when loaded as payload to a rocket-silo rocket, and then subsequently launched at a designated target via the new ICBM-remote or via a connected circuit-network.
- Damage, AoE, and Repeat modifiers are configurable and affected by quality (if installed)
- Crafting machine and recipe can be customized
- Weight, stacks size, crafting result count, and crafting time are all configurable
- Configurable research prerequisites, ingredients, cost, count, and time
Introduces the ballistic rocket silo - a more expensive, but also more durable rocket silo capable of firing rockets across the vast distances between planets and even solar systems. Only available currently with Space-Exploration or Space-Age (but am open to extending it to be available in Vanilla)
- Standard rocket-silos (ICBMs) cannot deliver a payload from one surface to another by default (excluding "orbit" surfaces)
- Even if ICBMs are enabled such that they too can fire between surfaces (configurable runtime setting), they are still slower and less accurate than rockets fired from a ballistic rocket silo (IPBMs or ISBMs)
- Ballistic rocket silo rockets require 100 ballistic rocket parts each
- Recipe depends on if playing Vanilla, Space-Exploration, or Space-Age
- More complex, but less costly recipes are researchable if Space-Exploration or Space-Age is present
- Basic, intermediate, advanced, and beyond recipes can all be individually configured via "Startup" settings
- Once the rocket is constructed, it can deliver a payload from one surface to another
Adds back rocket-control-units. Only present if atomic-warheads are enabled; they need some way to control, or guide themselves to their target.
- Crafting machine and recipe can be customized
- Weight, stacks size, crafting result count, and crafting time are all configurable
- Configurable research prerequisites, ingredients, cost, count, and time
Adds "Guidance Systems" research for improving the speed and accuracy of ICBMs.
- Configurable research prerequisites, ingredients, cost formula, count, and time
- Ranges from level 1 to 13
- Levels 1 - 10 reduce the deviation chance such that at level 10, rockets will always strike true and never deviate from their intended target
- Levels 11, 12, and 13 greatly increase the top-speed of rockets
- IPBMs have the following travel time when firing directly from Nauvis at Aquilo:
- Assuming guidance level 1 (not possible without using commands or without enabling the ICBM multisurface option): about 10-20 minutes
- Assuming guidance-level 4 (default minimum to research IPBMs): about 5 minutes or less
- Assuming guidance-level 10: about 1 minute
- Assuming guidance-level 13: about 10-20 seconds
Adds optional "Nuclear" ammo-category (defaults to disabled)
- Allows for and introduces a new infinite research for nuclear weapons damage, i.e. the atomic-bomb/rocket and atomic-warhead (if enabled)
- Configurable research prerequisites, ingredients, cost formula, time, and damage modifier per level
Future plans
Additional support for circuit launching rocketsSpecifically, launching an IPBM/ISBM at a different surface via a circuit-network- Available with version 0.6.0
IPBMs: Interplanetary Ballistic Missiles -> being able to launch an ICBM (if enabled), or an IPBM from one planet/surface, and have it delivered to another planet/surface- Available with version 0.5.0
Support for launching from not only the surface of a planet, but also from a platform in space- Available with version 0.5.0
- MIRVs: Multiple Independently targetable Reentry Vehicles -> ability to deploy multiple payloads from a single launch
- Support for additional types of payloads, beyond just atomic munitions
- Potentially a GUI window to show currently in flight rockets and times to target
- Ability to scrub a launch/abort a rocket that is mid-flight
- Bug fixes
- Compatibility issues
- Requests
- Feel free to ask, and I'll see what I can do
Known Compatibility
- Vanilla (i.e. no mods other than "base" and this one)
- Space Age
- Quality
- Mushroom Cloud Reborn, by SergiX44
- Nuclear Science, by atanvarno
- Space Exploration, by Earendel
- Temporary Nuclear Scorchmark, by CocaineTM
Current Development Status
2025-10-14
- Working on compatibility with Krastorio 2 Spaced Out, by Polka_37
- Can technically work at the moment, but requires extra steps in order to load, and rocket-part recipes won't be balanced as intended
- See comments for steps on how to get it to work
2025-10-13
- Have fairly robust working implementation allowing rocket-silos (if enabled, or launching from an "orbit" surface) and ipbm-rocket-silos to initiate a launch against a different surface when connected to a circuit-network, and provided valid signals: launch, x-coord, y-coord, surface-index (, and origin-override if applicable)
- Have identified and fixed a few bugs related to circuit-connected rocket silos
- Working on optimizing performance, namely:
- Manual target selection
- Lag-spike when the game initially loads in (most noticeable with Space-Exploration)
2025-10-09
- Version 0.5.0 appears to be nearly ready for release
- Performing final testing/validations
2025-10-05
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Continuing to work through compatibility with Space Exploration
- Presently works for ICBMs and IPBMs (technically they can even function as ISPMs (Interstellar Ballistic Missiles))
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IPBMs are implemented and functioning with Space Age
- Rocket-silos can additionally be built on platforms/spaceships such that ICBMs and IPBMs can be launched directly from orbit/space back down to the surface, or at other planets
2025-09-23
- Presently working on compatibility with Space Exploration, by Earendel
- Have it working presently such that with a toggleable runtime setting, ICBMs can target a surface different than its source; effectively allows the use of an ICBM as an IPBM
2025-09-22
- Working on restoring/adding explicit compatibility with Mushroom Cloud Reborn, by SergiX44
- I have it working/functioning (as best I can tell) locally, with and without Space Age, as well as with and without Quality - currently testing
- Hoping to have an update out with the fixes soon
- Started working on/laying the foundation for IPBMs/the ability to launch an IPBM (Interplanetary Ballistic Missile) in addition to an ICBM
2025-09-20
- Presently looking into/working on making ICBM launches circuit controllable.