TheEckelmonster

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Mods by TheEckelmonster

All Seeing Satellite


Launch satellites into space and let them be your eyes in the sky! After launching sufficient satellites, unlock the ability to toggle on and off the fog of war, scan new territory, or enter "Satellite Mode".

Content
29 days ago
2.0
2.13K
Manufacturing Cheats

More Enemies


Simple idea of just having more enemies, with larger and/or more enemy attack groups. Comes with five preset difficulties: Easy(0.1), Vanilla(1), Vanilla+(1.75), Hard(4), and Insanity(11). Each added setting can be configured independently of the selected difficulty to personal taste. Engineer beware - they come for you.

Tweaks
3 months ago
2.0
2.08K
Enemies

Configurable Nukes & ICBMs


Makes most/many aspects of the atomic/nuclear bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos: introduces an atomic/nuclear warhead, "Rods from God", the "Jericho" warhead, the "Mjölnir" warhead, ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles): why shouldn't rocket-silo rockets be used offensively?

Content
6 days ago
2.0
1.22K
Combat Circuit network Manufacturing Cheats

TheEckelmonster's Core Library


Core library of functions and utilities for my mods

Internal
13 days ago
2.0
1.00K

NAS Fork


Fork of the mod "Nuclear Artillery Shell" by Aephiex. Updated and ported to 2.0. Compatible with Space Age.

Content
8 months ago
2.0
158
Combat

NAS Fork Tweaks


Personal tweaks to NAS_Fork for Space Age. Changes the recipe to require: artillery shell, quantum processor, radar, atomic bomb. Intended for use post-Aquilo. Requires all science packs except Promethium.

Tweaks
8 months ago
2.0
17
Combat