Stopgap Nukes Expansion


For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 120 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.

Content
7 days ago
2.0
1.91K
Combat
Owner:
Xeraster
Source:
N/A
Homepage:
https://github.com
License:
GNU LGPLv3
Created:
6 months ago
Latest Version:
1.0.9 (7 days ago)
Factorio version:
2.0
Downloaded by:
1.91K users

I needed better nukes to deal with a biter situation but True Nukes wasn't ready for 2.0 yet so I made my own nukes mod - which is why I called it "Stopgap Nukes".

Are you bummed out because you can't proliferate nuclear weapons in Space Age because True Nukes isn't updated yet? Well here's a mod that's almost as good! It is simpler than True Nukes, the explosion effects are not near as good but it's still functional enough to get the job done for situations where the vanilla nuke just doesn't cut it.

This mod adds nuclear cannon shells, artillery shells and rockets. These are some of the varieties they come in:
- Vanilla atomic bomb
- 20 ton atomic bomb
- 120 ton atomic bomb
- 1 kiloton atomic bomb
- 15kt atomic bomb
- 500kt atomic bomb (still wip)
- thermonuclear bomb (still wip)
- 100 megaton fusion bomb (still wip, with 2mt placeholder explosion)
- fuel air bomb

It is highly recommended that you use the Aircraft mod and/or the Ballistic missile mod. Anything more powerful than the vanilla atomic bomb is hard to use with just a handheld rocket launcher.

Join the discord to talk about bugs and make suggestions: https://discord.gg/2UbdS4unc4

Note that using the discord server is the best and fastest possible way to contact me. If any game-breaking issues with the mod come up, I would greatly appreciate being notified as I don't check mods.factorio.com that often.

If you enjoy this mod please consider buying me a coffee: https://ko-fi.com/windowsxp51972

This is still a work in progress so please report bugs in the discussion forum or on discord.

I have the mod on github to make it easier for people to suggest changes: https://github.com/Xeraster/StopgapNukes

Bug Fix Wishlist

  • Despite having the same code from True Nukes that runs the explosion effects, the True Nukes effects don't work as well as they did in True Nukes. Most notably the fireballs don't fade out correctly.
  • the 500kt, 2mt and 100mt explosions lag a lot. Fixing this would take a LOT of work. I could try importing the explosion code from True Nukes but it will be a lot of work.
  • the recipes for most stopgap nukes added items don't show up in their respective tooltip description item menu in map mode (but it works in non-map mode.) all items can still be crafted normally and this is not a gameplay-breaking bug.
  • compatibility with KS Combat Revival isn't going to happen unless someone with better Factorio modding skills than me figures it out
  • objects/bugs in non-loaded map chunks don't get exploded if the explosion is big enough. I have an idea or two on how to fix this but can't guarantee anything. The github repo is up to date so feel free to suggest changes!