Where DID I leave my car/tank/spidertron/other modded vehicle? This mod adds a tool-belt icon to help you track it down.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Show % progress on the current research and an estimated time to completion
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
When a train arrives at a temporary stop, it will be switched into manual mode. If you're riding in a train and send it to a temporary stop via the map in the train interface, and you get distracted doing stuff in map view during your journey, your train will now stop where you sent it instead of continuing on its schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range.
Mods introducing new content into the game.
The game normally draws ore patches in map view with a checkerboard pattern. This mod changes that so that they are a solid color.
Adds "DEAL WITH IT" sunglasses to the Spidertron (Sunglasses 3D model is CC-BY-4.0 from user BitGem on SketchFab)
Small changes concerning balance, gameplay, or graphics.
Re-themes artillery as Holiday Gift Delivery, and it's packed with holiday cheer to share with all your biter friends
Small changes concerning balance, gameplay, or graphics.
Changes the visual effect of nighttime to look more like daytime and less dark and gloomy. The default is a blend that's 30% of the way between night and day, but you can configure it with mod settings in the main menu (changes require a game restart) This mod is purely cosmetic and does not affect solar power or the length of day/night - only the appearance is changed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a ticking time bomb, which you can place and run away to destroy things on a delay. More exciting and cinematic than shooting it from a cowardly distance via rocket launcher.
Mods introducing new content into the game.
Why should Spidertron have 8 legs? You can customize the number with this mod (affects ALL spidertrons). IMPORTANT: Due to a base game bug, Factorio will crash if you change this and then load a save that already has a spidertron on the ground. To work around it for now: Pick up your spidertron(s), save, change this value in mod settings and restart game, and put them back down.
Small changes concerning balance, gameplay, or graphics.
When your base is getting wrecked by biters, the last thing you need is a stressful alert sound. This quality-of-life mod provides you with more soothing alert sounds.
Nuclear fuel and rocket fuel are extremely dangerous substances! Anything containing them will explode when destroyed (trains, machines, chests, furnaces, etc)
Logs a message in chat when a recursive blueprint is deployed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change how fast the Spidertron's body bounces up and down, or disable it entirely. Requires Factorio 1.1.69 or later.
Small changes concerning balance, gameplay, or graphics.
Changes the base texture of the ingame coin to look like the Nilaus coin and be usable as a signal
Small changes concerning balance, gameplay, or graphics.
Customize the list of backer names without editing game files. Perfect for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Everything has 1 hit-point of health and NO resistance to damage! Buildings, trees, vehicles, biters, you. All one scratch away from catastrophe.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.