adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases
Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Also adds in a customizable grid overlay, far zoom and an artillery wagon toggle shortcut. See mod portal FAQ page for a full list of shortcuts and supported mods.
#EDIT: THIS FEATURE IS NOW PRESENT IN BASE Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.
# DEPRECATED AS OF 2019-03-31T22:13:01 - SUPPORT PHASE ENDED Adds in the new science pack recipes and known tech tree, while keeping 0.16 recipes intact so that the player may update their base at their own pace. Implements almost all 0.17 balance changes: transport-belt, mining, smelting changes, and more (see page for full list). Compatible with existing saves, most big mods and will support release 0.17! IMPORTANT NOTE: Version 0.1.6 of this mod is the last working version of the mod. Version 0.1.7 of the mod will be only for migrating saves to the official 0.17.