Mods by morley376
Adds in the new science pack recipes and known tech tree, while keeping 0.16 recipes intact so that the player may update their base at their own pace. Implements almost all 0.17 balance changes: transport-belt, mining, smelting changes, and more (see page for full list). Compatible with existing saves, most big mods and will support release 0.17! IMPORTANT NOTE: Version 0.1.6 of this mod is the last working version of the mod. Version 0.1.7 of the mod will be only for migrating saves to the official 0.17.
23 days ago
0.16 - 0.17
Adds both railroad and stationary artillery which can fire atomic artillery shells
16 days ago
0.16 - 0.17
Overrides noise settings for biter generation; this creates deathworlds similar to those generated in 0.15
10 months ago
Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.
22 days ago
Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery and discharge defense remotes, tree deconstructor, and toggles for equipment and the player lamp. Additionally adds in a customizable grid overlay, far zoom and a artillery wagon toggle. Mod support for YARM, orbital ion cannon, outpost planner and max rate calculator. Suggest any new shortcut ideas to the discussion page.
a day ago