morley376

Mods by morley376

Nuclear Artillery


Adds both railroad and stationary artillery which can fire atomic artillery shells

Content
5 years ago
0.16 - 0.17
35
Combat

Old Deathworld


Overrides noise settings for biter generation; this creates deathworlds similar to those generated in 0.15

Tweaks
6 years ago
0.16
6

Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
4 years ago
1.0 - 1.1
7.48K

Shortcuts


Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Also adds in a customizable grid overlay, far zoom and an artillery wagon toggle shortcut. See mod portal FAQ page for a full list of shortcuts and supported mods.

Utilities
5 years ago
0.17
28

Extended crash site


The crash site now has basic assemblers, lab, fuel cell and containers from the spaceship

Content
4 years ago
1.0
17
Environment

Pollution statistics


#EDIT: THIS FEATURE IS NOW PRESENT IN BASE Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.

Utilities
5 years ago
0.17
9

Crashsite debris recipes


you can now craft the spaceship debris in a regular game! (including parts from the cancelled campaign map arrival)

Content
4 years ago
1.0
6
Environment

0.17 science conversion deprecated


# DEPRECATED AS OF 2019-03-31T22:13:01 - SUPPORT PHASE ENDED Adds in the new science pack recipes and known tech tree, while keeping 0.16 recipes intact so that the player may update their base at their own pace. Implements almost all 0.17 balance changes: transport-belt, mining, smelting changes, and more (see page for full list). Compatible with existing saves, most big mods and will support release 0.17! IMPORTANT NOTE: Version 0.1.6 of this mod is the last working version of the mod. Version 0.1.7 of the mod will be only for migrating saves to the official 0.17.

Tweaks
5 years ago
0.16 - 0.17
12