Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Teleporters

by Klonan

Adds Teleporters

Content
2 years ago
0.17 - 1.1
45.9K
Transportation

Raven_Raised

by N0TZ3R0

Flying vehicle like aeroplanes. You need to achieve a certain speed for take off. Fork of Raven from maroder with raise_built and raise_destroy added.

Content
2 years ago
1.1
390
Transportation

BurnerLeech A15 Fix


Burner Inserters can take fuel from any entity (ie. furnaces)

Utilities
2 years ago
0.15 - 1.1
833
Content
2 years ago
1.1
873
Logistics

Long Reach

by vralfy

You can reach anything you can see. You can build anywhere you can see. I just modified supported Factorio versions.

Utilities
2 years ago
1.1
38.0K

Hourly Autosaves

by Shados

Autosaves the game (using a configurable prefix) on every hour of game-time

Utilities
2 years ago
0.18 - 1.1
1.15K

Hazard Stripes


Variations of hazard concrete intended for various use cases. Technically OSHA compliant.

Tweaks
2 years ago
1.1
270

Grid aligned car placement


Cars are now aligned to the grid when placed, so they neatly fit between beacons. Cars can be disabled on placement to improve UPS when there are a lot of cars.

Utilities
2 years ago
1.1
158

Old Substation Texture for 1.1

by DenebTM

Replaces the substation texture with the one from version 0.16 and before.

Tweaks
2 years ago
0.17 - 1.1
89

Web Statistics in JSON


Create statistic files in JSON format which can be analysed

Utilities
2 years ago
1.1
69

Deconstructs trees on resources

by DaStone

Marks entities that spawn on resouces for deconstruction.

Content
2 years ago
1.0 - 1.1
1.18K
Environment

Squeak Through


Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!

2 years ago
0.13 - 1.1
330K

Panzerkampfwagen VI Tiger Ausführung H

by Mearsu

The Tiger I, a German heavy tank of World War II, operated from 1942 in Africa and Europe, usually in independent heavy tank battalions. It was designated Panzerkampfwagen VI Ausf H during development but was changed to Panzerkampfwagen VI Ausf E during production

Content
2 years ago
1.1
1.88K
Transportation

Shotgun Turret


Adds a Shotgun turret

Content
2 years ago
0.18 - 1.1
933
Combat

Cat's Mining and Smelting


Adds new drills and smelters, also changes all drills to 5x5 and furnaces to 3x3

Content
2 years ago
1.1
143
Mining

Combat Technology

by sjlevin

Killing enemies contributes towards technology research

Content
2 years ago
1.1
2.59K
Enemies

Rd's Waterboxes


Explosive waterboxes create water when destroyed or rotated Based on https://mods.factorio.com/mod/Waterboxes

Utilities
2 years ago
1.1
130

ShinyAngelGFX: Casting Machine Patch

by Kirazy

Patches an issue caused by ShinyAngelGFX where Angel's casting machines do not output fluids to pipes. Required to output coolant when using Angel's Industries component mode and ShinyAngelGFX.

2 years ago
1.0 - 1.1
228

Drone Road Changer


Lets you change what tile transport drones use as road

Content
2 years ago
0.18 - 1.1
302
Logistics

Total Automization - RTS Rebalance


Add RTS units and deployment mechanics.

Content
2 years ago
1.0 - 1.1
1.21K
Combat