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This mod adds a Robotics Facility, which has productivity bonuses for robots, logistics, defender capsules and some personal equipment.
Mods introducing new content into the game.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
Mods introducing new content into the game.
An updated/refactored version of Quick Start Menu (Revived) with a bunch of new features and improvements for Factorio 2.0. Use a custom shortcut, the quick launch icon or /qimenu to add any item or stacks of items to your inventory with optional quality support and more.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a variant of belt immunity that will disable itself when walking the same direction as the belts. Based on the Smart Belt Immunity mod from tjson
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator to set logistic groups with a circuit network signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copy entity settings onto a logistic chest several times to +1 the multiplier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that improves the merging of entities in the deconstruction planner, and adds more slots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in Logistic Farming Robots, similar to traditional logistic robots, but with a cute little hat to keep them cool in the summer heat. No mechanical difference from a regular logistics robot.
Small changes concerning balance, gameplay, or graphics.
This mod allows the user to adjust the rate of seed output from Gleba plants - it's too low by default!
Small changes concerning balance, gameplay, or graphics.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
The only way to get ores is to purchase them! Get coins by selling off somne byproducts. Mod is in Alpha!
Large total conversion mods.
This mod allows the user to create Gun Turret ammo in the foundry!
Small changes concerning balance, gameplay, or graphics.
Player weapon quality increases shooting speed and/or damage bonus (configurable)
Small changes concerning balance, gameplay, or graphics.
Allows for the ecological disposal of item waste on all planets.
Small changes concerning balance, gameplay, or graphics.
Quality roboports now have more charging ports, and a larger range by default.
Small changes concerning balance, gameplay, or graphics.
¿Ever wanted to do a Pyanodon's or Bob's and Angel's Lazy run? This mod adds a new uncraftable assembling machine at the start of the game so you can disable crafting and do a 100% lazy run.
Mods introducing new content into the game.
Everything spoils and rots! A thrilling challenge to your Factorio experience by incorporating realistic spoilage mechanics. Every item in the game now spoils based on its weight, and all entities will gradually decay over time.
Mods introducing new content into the game.
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.
Small and simple mod that overrides some of the graphics of the 5dim Mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.