Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )
Extends equipment and armor with an additional tier, intended for late-game use.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. The mod has been updated to version 1.1, fixed broken code, localization. Increased the resolution of graphics sprites by 2 times.
Mods introducing new content into the game.
Mods introducing new content into the game.
Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
1. Full deadlock stacking support for MDbobelectronics. 2. small fixes for SpaceExploration, Krastorio. 3. More compatibility between MdRuz mods to Brevven ore mods
Original: Advanced equipment to enable you to focus on engineering during post win gameplay. Provides Power armor MK3, Portable fusion reactor MK2, Energy shield MK3, Personal battery MK3 and Exoskeleton MK2. Custom: Only Portable Fusion Reactor MK2 buffed and renamed to Portable Fusion Reactor MK4
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
坐标传送/CoordinateTeleport mod 增加了一个窗口,可以获取当前玩家的x y坐标,当前玩家所在维度(Surface),可以列出所有维度的id 名称 可以输入x坐标,y坐标,目标维度(surface)名称或ID(字符串或正整数,若省略则传送到当前维度对应坐标),定点传送 附加功能:生成一个没有敌人,永远白天的基地维度 附加功能:获取玩家手上物品的代码名称,用于开发或调试 目前语言文件仅包含简体中文,但欢迎提交翻译文件 使用方法:在右下角工具栏增加了一个图标,点击它就可以呼出窗口
Mods introducing new content into the game.
Add-on for the RusEliz mod Заменяет звук в моде MIRV на Русский вариант запуска ядерной ракеты из Starcraft 1
Small changes concerning balance, gameplay, or graphics.
Evolution is a percentage based on total Research progression. Research costs increase +10% each research up to x1000. Personal use, but feel free to use or adapt.
Automatically build blueprint ghosts near the player. This is the upgraded version of 'player-auto-build' but it is faster, removed enemy and player movement check and also greater build distance. Also supports deconstruction which will mine to your inventory (except cliffs)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Work in progress. Aliens now have nasty infestation (base-game tiles with a purple tint) that destroys everything in its path. Only water and player-made hard surfaces (bricks/concrete) can stop its spread.
Mods introducing new content into the game.
Space Exploration friendly version. Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/size/pollution will all scale accordingly.
Mods introducing new content into the game.
An addon to memory storage. This mod adds a new type of memory unit for every type of logistic chest This is a fix to make it so you can place in space, until the original author updates the mods.