Adds a new technology that adds re-add's the 1:1 ratio's from vanilla. Unlocked with Production Science. Has startup option to unlock this from the beginning. Mod is intended to keep the early game like Krastorio, but the space phase more like Space Exploration and Vanilla. Can be used with just Krastorio, or with Krastorio and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Changes some recipes with Coke in Krastorio 2. A fork of vlczero's mod. Allows you to turn off coke as a requirement in Steel, and/or Research Data. Also adds option for easier wood-less Coke Recipe
Overhaul mod? More like content addition! Changes every vanilla recipe to back to it's vanilla state. No matter what. Does not effect building changes. This will obviously ruin alot of the mod creators vision, but personal choice is nice.
Small changes concerning balance, gameplay, or graphics.
**THIS MOD HAS BEEN DEPERCATED UNTILL FURTHER NOTICE, NOT COMPATIABLE WITH 0.6 OF SE** A massive recipe overhaul mod that removes most of AAIs and Space Exploration's changes to vanilla recipes, this will not disable/change every recipe, but some notable changes are most buildings, belts, inserters, and much more! The more controversial changes will have toggles, such as Circuits, Modules, LDS, and Engines.
An unholy abomination that defeats the purpose of playing Krastorio 2, replaces most recipes with their vanilla counterparts, I've most likely missed some recipes, please inform me if I did.
Adds toggleable tweaks for some things in Space Exploration, focusing on adding things that change production lines, fix balancing issues, not specifically focused on making it easier. Has Krastorio 2 as a soft dependency, it is not needed to use this mod, those features will simply be disabled!
A fix for Hydrogen for in Ash's modpack Don't download this mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.