Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds machines of higher tiers than bob's as well as some other things such as small electric furnaces
Mods introducing new content into the game.
Did you do your homework before you crashlanded? If so, you might not have to spend so much time doing homework on "vacation".
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a fuel value to sulfur, petroleum production from sulfur, and nuclear sulfur
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Hit the ground running with a spidertron, robots, and more in your next game! This mod is meant for players who have already beaten the game at least once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds two new constant combinators that outputs production statistics and logistics statistics. Updated from 0.16 by Scover. Original mod : Production Statistics Circuitry by DARKHAWX.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a tesla turret, a shotgun turret, and an Incendiary shell ammo type for shotguns
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds ground based construction robots. A repackage of roy192's fork of the original mod by Klonan
Mods introducing new content into the game.
Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative.
Mods introducing new content into the game.
This is a small update to the High Speed Bullet Train Mod for 0.16, to make it work with Factorio 1.1.
Mods introducing new content into the game.
Prevents ore patches from running out. Keeps oil at a specific yield
Adds advanced versions of Oil Refinery Oil Generator, Lab, Storage Tank, Assembler, Chemical Plant, Solar Panel, and Accumulator that are larger and more powerful than there original versions. All are configurable with settings
Mods introducing new content into the game.
Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Small changes concerning balance, gameplay, or graphics.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.