Silari

Mods by Silari

Homeworld Redux

by Silari

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp

9 months ago
0.15 - 1.1
6096

Sulfur Thrower

by Silari

Changes the Tank flamethrower to a sulfur thrower instead, with sulfuric acid ammo.

1 year, 3 days ago
0.16 - 1.1
988

Teleportation_Redux

by Silari

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.

5 months ago
0.17 - 1.1
20313

Asteroid Mining

by Silari

Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support.

9 months ago
1.0 - 1.1
13531

Water Ores

by Silari

Allows resources to spawn in water tiles.

7 months ago
0.17 - 1.1
6164

Fish Slurry

by Silari

Gives two industrial uses for fish - lubricant and heavy oil.

11 months ago
0.16 - 1.1
2291

Dark Matter Transmuters

by Silari

An add-on for Dark Matter Replicators which causes replicators to require tenemut and the output product in order to duplicate it. Requires Dark Matter Replicators or one of its ports to function!

10 months ago
0.16 - 1.1
2180

No Player Collision

by Silari

Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks.

11 months ago
0.17 - 1.1
2006

No Power Icons

by Silari

Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.

8 months ago
0.17 - 1.1
1427

Purple Acid Rain

by Silari

Changes the color of worm/spitter acid splashes on the ground to purple, or user selected color.

1 year, 2 days ago
1.0 - 1.1
1111

Alternate Recipes

by Silari

Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.

11 months ago
0.17 - 1.1
862

Random Colors

by Silari

Newly placed entities that support color assignment are given a random one when placed, if not preset (setting to change). Also allows changing the color to a random one via hotkey.

1 year, 3 days ago
0.17 - 1.1
730

More_Bot_Health

by Silari

Sets bot health to 500, instead of the default 100.

a year ago
0.17 - 1.1
682

No Bots Please

by Silari

Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.

11 months ago
0.17 - 1.1
409

Modular Buildings Redux

by Silari

Adds modular buildings, which are 2/4 identical buildings condensed into one entity. Based on Modular Buildings by staplergun.

4 months ago
1.1
397

Enemy Color

by Silari

A mod to set the color of enemy forces on the map.

5 months ago
1.0 - 1.1
245

Manual Logistics

by Silari

Adds a hotkey that attempts to grab items from the selected entity in order to fulfill the player's logistic requests.

5 months ago
1.0 - 1.1
216

Reusable Robots

by Silari

Allows combat robots the expire due to their lifespan ending to drop a shell that can be refilled to recreate the capsule, to decrease the end cost of using them as long as they aren't destroyed.

5 months ago
1.1
204

Recharging Armor

by Silari

Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.

6 months ago
1.1
117