Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores

Content
8 days ago
2.0
17.4K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

i [not considering] Diesel heating tower

16 days ago

First, just want to say that this mod has been a lot of fun for me so far. Onto the suggestion.

Would it be possible to implement a diesel heating tower? I feel like it would be a good way to 1) deal with excess coconut oil and other liquid fuel products/byproducts and 2) it would be a nice unlock for other planets as well.

16 days ago

"Metal and Stars" have already got one FYI :-) Also, Pelagos has recipes to turn everything coming out of the coconut tree into spoilage, which can be comfortably burnt away. So if you can't use up all the oil, it's easier to just allow the production line to clog and deal with the overflowing solid ingredients instead.

15 days ago

"Metal and Stars" have already got one FYI :-) Also, Pelagos has recipes to turn everything coming out of the coconut tree into spoilage, which can be comfortably burnt away. So if you can't use up all the oil, it's easier to just allow the production line to clog and deal with the overflowing solid ingredients instead.

You can burn off all the solid products from coconut processing, but but your whole system could still deadlock because you cannot derive nutrients from coconut oil. If you stop producing the solid products because your coconut oil is backed up it can be a point of failure.

Right now my solution to this problem is to void the coconut oil, but I like the idea of burning it off more.

15 days ago
(updated 15 days ago)

deal with excess coconut oil

Why void coconut oil at all.
If you have full tank biochambers will just stop working and back up.
If something spoil inside of them it will be just drained like every other spoilage.

If there will be space for new oil properly designed biochamber setup will just start working again

it would be a nice unlock for other planets as well.

No. It could potentially break fulgora, aquilo, cerys, or other planets that rely on heat or power in progression and have a lot of burnable fluid

"Metal and Stars" have already got one FYI

Metal and stars is unbalanced to the point some of its techs feels like cheating honestly.

15 days ago

Why void coconut oil at all.
If you have full tank biochambers will just stop working and back up.
If something spoil inside of them it will be just drained like every other spoilage.

I just double checked and coconut meat is burnable. I didn't realize that so I was processing it and then voiding the excess coconut oil. Much better to just burn off the extra coconut meat. That is a mistake on my part. I think I was also conflating the coconutrients recipe with the coconut oil recipe thinking they both were part of the same recipe.

No. It could potentially break fulgora, aquilo, cerys, or other planets that rely on heat or power in progression and have a lot of burnable fluid

I mean power is pretty free on Fulgora as is. In my opinion, the costly part of running heating towers there would definitely be the water for steam and not the fuel. Right now you could just turn the heavy oil straight into solid fuel and then burn the solid fuel. I'm not sure how burning the heavy oil straight up would be much different. It would simplify the heating on Aquilo since you could just put crude straight into the tower, I could see that being a problem. I haven't played with Metal and Stars or Cerys, so I don't really know how it would fit in, but if a diesel heating tower was too strong, it could be disabled based on surface restrictions right?

End of the day it is your mod and your vision, so if you don't like the idea it is all good.

New response