Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Version: 0.12.1 Date: 2025-10-01 Changes: - reduced cost of improvised landfill (20 rock + 80 spoilage) -> (10 rock + 40 spoilage) - pelagos capture bot rocket is now bullet not rocket. - improved collisions for copper spitter - oil rig can now be placed next to wooden platform - methane explosive recipe can now be used with productivity bonus - calcite concrete recipe can now be used with productivity bonus
Version: 0.12.0 Date: 2025-09-29 Changes: - terrain generation: added 4 new palm leaves variants - terrain generation: added 2 new sand variants - terrain generation: added 2 new decorative rocks variants - terrain generation: changed clouds to more "tropical" ones - terrain generation: incresed palm generation by 66% - any planet start: added Pelagos military science pack - engine casting recipe is now 50% quicker - pelagos pollution type now works with accumulators, fusion generator, and solar power
Version: 0.11.3 Date: 2025-09-29 Changes: - long range delivery drone request depot can now be placed on wooden platform - fixed bug that not allowed placement of cargo ships next to wooden platform
Version: 0.11.2 Date: 2025-09-29 Changes: - long range delivery drone request depot can now be placed on wooden platform - fixed bug that not allowed placement of cargo ships next to wooden platform
Version: 0.11.1 Date: 2025-09-29 Changes: - reduced pollution absorbtion by ground and water 3x - added engine unit to decomposition science recipe - added tips and tricks for EM waves - coconut oil can now be crafted with cryogenic plant - pelagos battery can now be crafted with cryogenic plant - fixed typo in locale
Version: 0.11.0 Date: 2025-09-28 Changes: - coconut husk now stack up to 50 - alternative biochamber recipe now require 25 iron plates instead of 30 - renamed diesel inserter to extra long handed diesel inserter - Extra long handed diesel inserter now require 1 more engine unit to craft - added fast diesel inserter - diesel machines that are similar to vanilla ones are now marked with engine for better readability - every fluid that has insane fuel value will now give reasonable acceleration while used as barreled fuel - removed fish productivity bonus from cultivation productivity to make people stop saying me that it breaks the game with 19 levels of productivity. - renamed copper bitters in locale to copper spitters for consistency - added copper tint to copper spitter spawner - added Captive copper spitter spawner recipe and technology - palm tree should now spawn more often on new maps - Any Planet Start: fish breeding research time is shorter (30->15) - Any Planet Start: landfill research time is shorter (30->10) - Any Planet Start: engine research time is shorter (30->10) - Any Planet Start: engine research amount of required packs reduced (50->30) - Any Planet Start: added diesel drill research to move drill earlier in tech tree
Version: 0.10.0 Date: 2025-09-28 Changes: - creating nuke explosion now creates deep water on pelagos - electric pumps are now allowed on wooden platforms - copper biter now deal 10X more dmg - added recipe for making copper ore from copper biter eggs - added new capture bot rocket for pelagos - moved titanium processing into separate tech - moved ethanol related recipes into separate tech - moved copper egg recipes into "Coper biter captivity" tech - updated any planet start tech tree based on changed above
Version: 0.9.3 Date: 2025-09-27 Changes: - added 1 module slot to diesel assembling machine - changed crafting speed of diesel assembling machine from 1 to 1.25
Version: 0.9.2 Date: 2025-09-26 Changes: - changed locale for technology "Deep sea oil extraction" is now "Deep sea extraction" - changed locale for technology description of "Deep sea extraction" - reduced generation and consumption of electricity by oil rig by 100kW
Version: 0.9.2 Date: 2025-09-26 Changes: - fuel_top_speed_multiplier now applies correctly to every fuel
Version: 0.9.1 Date: 2025-09-26 Changes: - poisonus firearm magazine can't be recycled into bacteria to prevent stacking it - degradation module can't be recycled into bacteria to prevent stacking it - diesel excavator now require coconut processing technology because it has sealant in recipe - pelagos big rock now have small ammount of spoilage - heating tower don't generate EM waves anymore
Version: 0.9.0 Date: 2025-09-26 Changes: - coconut oil now require 10 coconut meat instead of 15 - sand on pelagos now absorbs small ammount of pollution - water on pelagos now absorbs tiny ammount of pollution - updated locale for copper biter - updated copper biter color - added physical resistances to copper biter - added poisonus firearm magazine
Version: 0.8.1 Date: 2025-09-25 Changes: - any planet start pelagos logistic science pack recipe now require coconut sealant instead of engine unit - fixed bug where you get regular pump when mining diesel pump - oil rig now cost 50 gear wheel instead of 50 electric circuits - oil rig cost changed (1 steam engine and 5 pumpjacks) -> (6 storage tank and 3 steam engines) - increased ammount of mined methane and titanium sludge by 2 - methane and titanium sludge patches depletion time has been increased - methane and titanium sludge patches depletion can't be lower than 40% - added inserter fuel leech as optional dependency - added popup after launching new any planet start run without burner leech mod, that informs that it is intended to have it - increased mining time of copper stromatolite (0.4 -> 1) - reduced energy usage of diesel assembling machine (400->300kW) - reduced energy usage of diesel drill (360->270kW) - improved cargo ship and tanker fuel efficiency
Version: 0.8.0 Date: 2025-09-25 Changes: - moved wooden platform tips and tricks unlock from deep sea oil extraction tech to coconut processing to make it easier get early on - changed recipe type for diggable ground from advanced crafting to "organic-or-assembling". It can now be crafted by hand, assembler or with biochamber - increased ethanol crafting time (6 -> 10) - reduced coconut oil crafting time (10 -> 6) - reduced wooden platform crafting cost (10 sealant-> 5 sealant) - all pelagos recipes now have 4 tint colors. They are compatible with mods like collored_biochamber - colorful_biochamber added to optional dependencies
Version: 0.7.9 Date: 2025-09-23 Changes: - added missing locale to Any Planet Start dropdown menu - changed how recipe for pelagos rocket silo is set in order to make sure it does not ovveride other ones by accident - added russian translation made by Пружинка
Version: 0.7.8 Date: 2025-09-22 Changes: - fixed recycling recipe for concrete - fixed recycling recipe for steel plate - fixed recycling recipe for capture bot rocket - fixed recycling recipe for processing unit
Version: 0.7.7 Date: 2025-09-22 Changes: - to make sure damage is balanced flamethrower now adds only new fluids with fuel value listed and balanced by pelagos
Version: 0.7.6 Date: 2025-09-21 Changes: - Updated cost of diggable ground (5 Spoilage + 25 water) -> 20 spoilage, and changed recipe type so it can now be crafted in assembling-machine-1 - fixed loading error when fulgoran enemies + explosive bitters are installed with pelagos - added palm tree seed into ignored list for quality seed if quality seeds mod is installed as temporary fix
Version: 0.7.5 Date: 2025-09-21 Changes: - Any Planet Start: moved fluid handling a bit earlier in tech tree and locked diesel machines that consume barreled fuel after it - Any Planet Start: moved fish breeding into automation category - Any Planet Start: moved barreling machine into fluid handling
Version: 0.7.2 Date: 2025-09-21 Changes: - improved generation rate and copper drop from copper stromatolite
Version: 0.7.1 Date: 2025-09-21 Changes: - added missing locale for cultivation productivity tech - updated spanish translation made by AnthonyDPS
Version: 0.7.0 Date: 2025-09-21 Changes: - added Any planet start mod support - added methane explosives recipe - pelagos biochamber recipe now doesn't require electronic circuits but 10 extra iron plates instead - adjusted titanium sludge and methane patches so they won't overlap in generation - introduced copper biter into pelagos terrain generation - removed copper ore from pelagos terrain generation. It won't be present on new saves - introduced electromagnetic waves - pelagos pollution type created by electrical devices - added new biter spawner food - fermented fish - changed amount of stone mined from Pelagos big rock (30 -> 20) - added Pelagos copper stromatolite to terrain generation - it is now possible to place flamethrower turret, gun turret and rocket turret on wooden - flamethrower turret now uses fuel value to apply dmg modifier, and every fluid with fuel value is included in flamethrower ammo list. - added setting that allows to disable flamethrower fuel value based dmg and fluid inclusion - new arig compatibility: you can now place wooden platform on arig sand
Version: 0.6.2 Date: 2025-09-15 Changes: - recipe for regular titanium barrel is no longer present in barreling machine - added missing locale for titanium sludge autoplace - diesel assembling machine can now fill and empty titanium barrels
Version: 0.6.1 Date: 2025-09-14 Changes: - fixed error with pipe connection or rocket silo - accleration calculation for barrels of liquid fuel will now work work with every notation (not only MJ)
Version: 0.6.0 Date: 2025-09-14 Changes: - reworked terrain generator, and added pelagos deep sea - biochamber will now be recycled into vanilla recipe (it was overridden by pelagos recipe before) - player can now plant coconut seeds (without agricultural tower) - moved pelagos rocket part recipe into regular silo (fixes lack of ability to blueprint rocket silo) - reduced galleon cost 120 wood -> 50 wood - galleon should now be about 3x faster - pelagos battery recipe is now unlocked with science pack - added new resource titanium sludge. It can be processed into dust and then into plates - rocket part on pelagos now requires titanium plate instead of low density structure - decomposition science pack uses titanium dust instead of calcite - tanker recipe uses 20 titanium plates instead of 20 electronic circuits - cargo ship recipe uses 20 iron gear wheel instead of 20 electronic circuits - boat recipe uses 6 iron gear wheel instead of 6 electronic circuits - diesel inserter recipe uses burner inserter instead of long handed inserter - diesel inserter recipe is now a bit cheaper (5 -> 4 pipe, 6 -> 4 coconut sealant) - diesel assembling machine no longer requires assembling-machine-1 in crafting - calciner recipe now requires 15 iron plates instead of 5 electronic circuits - diesel mining drill now has new recipe that doesn't require electric mining drill - reduced hydrogen fuel value from 0.675MJ to 0.4MJ - added hard dependency on Long_Range_Delivery_Drones - changed technology and recipes related with Long_Range_Delivery_Drones to include them in pelagos tech tree - fixed planet icon scale so it works properly with telescopic planet discovery
Version: 0.5.3 Date: 2025-09-10 Changes: - added engine unit casting recipe and technology - added circuit network machines and radar to list of items that can be placed on wooden platform - reduced floating electric pole cost (20 electric pole -> 2 electric pole)
Version: 0.5.2 Date: 2025-09-09 Changes: - incresed oil rig tank capacity to match tanker (100k -> 150k)
Version: 0.5.1 Date: 2025-09-09 Changes: - added wooden platform to landfill productivity - changed recipe category for Ethanol processing unit from "crafting-with-fluid" to "electronics-with-fluid" so it now can be produced using Electromagnetic Plant
Version: 0.5.0 Date: 2025-09-09 Changes: - added wooden platform - added tips and tricks for wooden platform - added barreling machine - fermentation bacteria recipe is not present in assembling machines anymore - fixed locale for cellulose decomposition - fixed wrong cost of rocket on pelagos (now rocket will cost 10x LESS of LDS and Blue Circuits) - fermentation-bacteria methane cost incresed 30 -> 150 - increased ethanol fermentation-bacteria cost 3 -> 5 - reduced ammount of mined methane 5x (10 -> 2) - increased oil rig power pole supply range 4.5 -> 7.5
Version: 0.4.1 Date: 2025-09-07 Changes: - increased excavator mining speed 0.5 -> 1.5 - increased excavator module slots 5 -> 6 - increased excavator power draw "180kW" -> "540kW" - excavator now require 5 engine units instead of 5 electronic circuit - reduced fuel slots 3 -> 2. - incresed diesel drill mining speed 0.5 -> 1.5 - added missing locale for Galleon cannon
Version: 0.4.0 Date: 2025-09-06 Changes: - updated diesel assembler sprite. - all ships from the cargo-ships mod now have diesel engines. They consume barrels filled with fuel (fluids that have fuel value) instead of solid fuel like coal. Barrels are reusable. - excavator is now powered by a diesel engine, similar to the one on ships. - removed pelagos rocket fuel recipe. It is no longer needed on the planet. - rocket part now uses ethanol if a silo was created on pelagos surface. - removed coconut oil recipes for express transport belt, express splitter, express underground belt, and electric engine. - added new recipe: coconut lubricant. - terrain generator should now favor bigger islands a bit more. - terrain generator now generates +50% more coconut palms. - added new hard dependency: "distant shores". Galleon and its cannonball are now part of the pelagos tech tree. - increased energy needed in coconut husk and wood carbonization recipes. - increased wood drop from coconut palm: 3 -> 5. - fixed overlapping corundum path. - fixed pelagos overlapping with corundum when the organized solar system mod is installed. - reduced improvised landfill cost (20 stone + 100 spoilage) -> (20 stone + 80 spoilage)
Version: 0.3.1 Date: 2025-09-04 Changes: - added spanish translation made by AnthonyDPS
Version: 0.3.0 Date: 2025-09-04 Changes: - added diesel pump - added diesel assembler - moved diesel inserter into diesel automation technology - fixed error that caused rocket fuel to be recycled based on pelagos recipe, so it was recycled into sealant instead of solid fuel - reduced coconut husk stack size 50 -> 40 - reduced coconut meat stack size 100 -> 50
Version: 0.2.2 Date: 2025-09-02 Changes: - updated calciner power demand 4MW -> 1MW to compensate liquid_fuel energy value changes in 0.2.0
Version: 0.2.1 Date: 2025-09-01 Changes: - updated locale
Version: 0.2.0 Date: 2025-09-01 Changes: - added diesel drill - added diesel inserter - rebalanced liquid_fuel fuel values based on vanilla solid fuel recipes. Example: 1x solid fuel has 12MJ of energy 10x light oil = 1 solid fuel so 1 light oil is 1.2MJ 20x heavy oil = 1 solid fuel so 1 heavy oil is 0.6MJ - changed absurd cargo ship storage size and tanker storage volume into something more reasonable. Also reduced storage of boat a little bit. - boat storage, cargo ship storage size and tanker storage volume is now configurable in settings. Old value will remain until reseted to new defaults in settings - added setting to force small electric generator on oil rig by default to avoid error when running game - lifting train bridge is now hidden in factoriopedia.
Version: 0.1.3 Date: 2025-08-29 Changes: - added compatibility for "AAI Vechicles:Ironclad" and "Ironclad gunboat and mortar turret"
Version: 0.1.2 Date: 2025-08-29 Changes: - forces autoplace setting for palms to be "sand-1" to make sure biomes mods won't override this by accident (fixes compatibility issues with alien biomes)
Version: 0.1.0 Date: 2025-08-28 Changes: - added new resource activated carbon to tie calciner stronger with planet progression - added new recipe for steel that utilizes active carbon - added tips and tricks for Excavator - updated tech tree. - reduced island sizes - reduced wood from harvesting coconut palms 4 -> 3 - reduced solar power and moved pelagos to the same orbit as gleba - reduced propability to get coconut seed
Version: 0.0.4 Date: 2025-08-27 Changes: - added fuel_value property to petroleum,light oil,heavy oil and crude oil so it will be present even without maraxis installed - added fuel_value property to puff-gas for compatibility with boompuff agriculture (puff gas can now be used as calciner fuel) - added Pelagos briefing with simulation to factoriopedia - added Coconut processing entry to factoriopedia - added Calciner entry to factoriopedia - removed ethanol temperature property
Version: 0.0.3 Date: 2025-08-26 Changes: - added planet and mod description
Version: 0.0.2 Date: 2025-08-26 Features: - Added missing optional dependencies and fixed existing one - Updated trigger science for fermentation bacteria to require building oil rig
Version: 0.0.1 Date: 2025-08-26 Changes: - Release