Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

Content
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Changelog

Version: 0.12.1
Date: 2025-10-01
  Changes:
    - reduced cost of improvised landfill (20 rock + 80 spoilage) -> (10 rock + 40 spoilage)
    - pelagos capture bot rocket is now bullet not rocket. 
    - improved collisions for copper spitter
    - oil rig can now be placed next to wooden platform
    - methane explosive recipe can now be used with productivity bonus
    - calcite concrete recipe can now be used with productivity bonus
Version: 0.12.0
Date: 2025-09-29
  Changes:
    - terrain generation: added 4 new palm leaves variants
    - terrain generation: added 2 new sand variants
    - terrain generation: added 2 new decorative rocks variants
    - terrain generation: changed clouds to more "tropical" ones
    - terrain generation: incresed palm generation by 66%
    - any planet start: added Pelagos military science pack
    - engine casting recipe is now 50% quicker
    - pelagos pollution type now works with accumulators, fusion generator, and solar power
Version: 0.11.3
Date: 2025-09-29
  Changes:
    - long range delivery drone request depot can now be placed on wooden platform
    - fixed bug that not allowed placement of cargo ships next to wooden platform
Version: 0.11.2
Date: 2025-09-29
  Changes:
    - long range delivery drone request depot can now be placed on wooden platform
    - fixed bug that not allowed placement of cargo ships next to wooden platform
Version: 0.11.1
Date: 2025-09-29
  Changes:
    - reduced pollution absorbtion by ground and water 3x
    - added engine unit to decomposition science recipe
    - added tips and tricks for EM waves
    - coconut oil can now be crafted with cryogenic plant
    - pelagos battery can now be crafted with cryogenic plant
    - fixed typo in locale
Version: 0.11.0
Date: 2025-09-28
  Changes:
    - coconut husk now stack up to 50
    - alternative biochamber recipe now require 25 iron plates instead of 30
    - renamed diesel inserter to extra long handed diesel inserter
    - Extra long handed diesel inserter now require 1 more engine unit to craft
    - added fast diesel inserter
    - diesel machines that are similar to vanilla ones are now marked with engine for better readability
    - every fluid that has insane fuel value will now give reasonable acceleration while used as barreled fuel
    - removed fish productivity bonus from cultivation productivity to make people stop saying me that it breaks the game with 19 levels of productivity.
    - renamed copper bitters in locale to copper spitters for consistency
    - added copper tint to copper spitter spawner
    - added Captive copper spitter spawner recipe and technology
    - palm tree should now spawn more often on new maps
    - Any Planet Start: fish breeding research time is shorter (30->15)
    - Any Planet Start: landfill research time is shorter (30->10)
    - Any Planet Start: engine research time is shorter (30->10)
    - Any Planet Start: engine research amount of required packs reduced (50->30)
    - Any Planet Start: added diesel drill research to move drill earlier in tech tree
Version: 0.10.0
Date: 2025-09-28
  Changes:
    - creating nuke explosion now creates deep water on pelagos
    - electric pumps are now  allowed on wooden platforms 
    - copper biter now deal 10X more dmg
    - added recipe for making copper ore from copper biter eggs
    - added new capture bot rocket for pelagos
    - moved titanium processing into separate tech
    - moved ethanol related recipes into separate tech
    - moved copper egg recipes into "Coper biter captivity" tech
    - updated any planet start tech tree based on changed above
Version: 0.9.3
Date: 2025-09-27
  Changes:
    - added 1 module slot to diesel assembling machine
    - changed crafting speed of diesel assembling machine from 1 to 1.25
Version: 0.9.2
Date: 2025-09-26
  Changes:
    - changed locale for technology "Deep sea oil extraction" is now "Deep sea extraction"
    - changed locale for technology description of "Deep sea extraction"
    - reduced generation and consumption of electricity by oil rig by 100kW
Version: 0.9.2
Date: 2025-09-26
  Changes:
    - fuel_top_speed_multiplier now applies correctly to every fuel
Version: 0.9.1
Date: 2025-09-26
  Changes:
    - poisonus firearm magazine can't be recycled into bacteria to prevent stacking it 
    - degradation module can't be recycled into bacteria to prevent stacking it 
    - diesel excavator now require coconut processing technology because it has sealant in recipe
    - pelagos big rock now have small ammount of spoilage
    - heating tower don't generate EM waves anymore
Version: 0.9.0
Date: 2025-09-26
  Changes:
    - coconut oil now require 10 coconut meat instead of 15
    - sand on pelagos now absorbs small ammount of pollution
    - water on pelagos now absorbs tiny ammount of pollution
    - updated locale for copper biter
    - updated copper biter color
    - added physical resistances to copper biter
    - added poisonus firearm magazine
Version: 0.8.1
Date: 2025-09-25
  Changes:
    - any planet start pelagos logistic science pack recipe now require coconut sealant instead of engine unit
    - fixed bug where you get regular pump when mining diesel pump
    - oil rig now cost 50 gear wheel instead of 50 electric circuits
    - oil rig cost changed (1 steam engine and 5 pumpjacks) -> (6 storage tank and 3 steam engines)
    - increased ammount of mined methane and titanium sludge by 2
    - methane and titanium sludge patches depletion time has been increased
    - methane and titanium sludge patches depletion can't be lower than 40%
    - added inserter fuel leech as optional dependency
    - added popup after launching new any planet start run without burner leech mod, that informs that it is intended to have it
    - increased mining time of copper stromatolite (0.4 -> 1)
    - reduced energy usage of diesel assembling machine (400->300kW)
    - reduced energy usage of diesel drill (360->270kW)
    - improved cargo ship and tanker fuel efficiency
Version: 0.8.0
Date: 2025-09-25
  Changes:
    - moved wooden platform tips and tricks unlock from deep sea oil extraction tech to coconut processing to make it easier get early on
    - changed recipe type for diggable ground from advanced crafting to "organic-or-assembling". It can now be crafted by hand, assembler or with biochamber
    - increased ethanol crafting time (6 -> 10)
    - reduced coconut oil crafting time (10 -> 6)
    - reduced wooden platform crafting cost (10 sealant-> 5 sealant)
    - all pelagos recipes now have 4 tint colors. They are compatible with mods like collored_biochamber
    - colorful_biochamber added to optional dependencies
Version: 0.7.9
Date: 2025-09-23
  Changes:
    - added missing locale to Any Planet Start dropdown menu
    - changed how recipe for pelagos rocket silo is set in order to make sure it does not ovveride other ones by accident
    - added russian translation made by Пружинка
Version: 0.7.8
Date: 2025-09-22
  Changes:
    - fixed recycling recipe for concrete
    - fixed recycling recipe for steel plate
    - fixed recycling recipe for capture bot rocket
    - fixed recycling recipe for processing unit
Version: 0.7.7
Date: 2025-09-22
  Changes:
    - to make sure damage is balanced flamethrower now adds only new fluids with fuel value listed and balanced by pelagos
Version: 0.7.6
Date: 2025-09-21
  Changes:
    - Updated cost of diggable ground (5 Spoilage + 25 water) -> 20 spoilage, and changed recipe type so it can now be crafted in assembling-machine-1
    - fixed loading error when fulgoran enemies + explosive bitters are installed with pelagos
    - added palm tree seed into ignored list for quality seed if quality seeds mod is installed as temporary fix
Version: 0.7.5
Date: 2025-09-21
  Changes:
    - Any Planet Start: moved fluid handling a bit earlier in tech tree and locked diesel machines that consume barreled fuel after it
    - Any Planet Start: moved fish breeding into automation category
    - Any Planet Start: moved barreling machine into fluid handling
Version: 0.7.2
Date: 2025-09-21
  Changes:
    - improved generation rate and copper drop from copper stromatolite
Version: 0.7.1
Date: 2025-09-21
  Changes:
    - added missing locale for cultivation productivity tech
    - updated spanish translation made by AnthonyDPS
Version: 0.7.0
Date: 2025-09-21
  Changes:
    - added Any planet start mod support
    - added methane explosives recipe
    - pelagos biochamber recipe now doesn't require electronic circuits but 10 extra iron plates instead
    - adjusted titanium sludge and methane patches so they won't overlap in generation
    - introduced copper biter into pelagos terrain generation
    - removed copper ore from pelagos terrain generation. It won't be present on new saves
    - introduced electromagnetic waves - pelagos pollution type created by electrical devices
    - added new biter spawner food - fermented fish
    - changed amount of stone mined from Pelagos big rock (30 -> 20)
    - added Pelagos copper stromatolite to terrain generation
    - it is now possible to place flamethrower turret, gun turret and rocket turret on wooden 
    - flamethrower turret now uses fuel value to apply dmg modifier,
      and every fluid with fuel value is included in flamethrower ammo list.
    - added setting that allows to disable flamethrower fuel value based dmg and fluid inclusion
    - new arig compatibility: you can now place wooden platform on arig sand
Version: 0.6.2
Date: 2025-09-15
  Changes:
    - recipe for regular titanium barrel is no longer present in barreling machine
    - added missing locale for titanium sludge autoplace
    - diesel assembling machine can now fill and empty titanium barrels
Version: 0.6.1
Date: 2025-09-14
  Changes:
    - fixed error with pipe connection or rocket silo
    - accleration calculation for barrels of liquid fuel will now work work with every notation (not only MJ)
Version: 0.6.0
Date: 2025-09-14
  Changes:
    - reworked terrain generator, and added pelagos deep sea 
    - biochamber will now be recycled into vanilla recipe (it was overridden by pelagos recipe before)
    - player can now plant coconut seeds (without agricultural tower)
    - moved pelagos rocket part recipe into regular silo (fixes lack of ability to blueprint rocket silo)
    - reduced galleon cost 120 wood -> 50 wood
    - galleon should now be about 3x faster
    - pelagos battery recipe is now unlocked with science pack
    - added new resource titanium sludge. It can be processed into dust and then into plates
    - rocket part on pelagos now requires titanium plate instead of low density structure
    - decomposition science pack uses titanium dust instead of calcite
    - tanker recipe uses 20 titanium plates instead of 20 electronic circuits
    - cargo ship recipe uses 20 iron gear wheel instead of 20 electronic circuits
    - boat recipe uses 6 iron gear wheel instead of 6 electronic circuits
    - diesel inserter recipe uses burner inserter instead of long handed inserter
    - diesel inserter recipe is now a bit cheaper (5 -> 4 pipe, 6 -> 4 coconut sealant)
    - diesel assembling machine no longer requires assembling-machine-1 in crafting
    - calciner recipe now requires 15 iron plates instead of 5 electronic circuits
    - diesel mining drill now has new recipe that doesn't require electric mining drill
    - reduced hydrogen fuel value from 0.675MJ to 0.4MJ
    - added hard dependency on Long_Range_Delivery_Drones
    - changed technology and recipes related with Long_Range_Delivery_Drones to include them in pelagos tech tree
    - fixed planet icon scale so it works properly with telescopic planet discovery
Version: 0.5.3
Date: 2025-09-10
  Changes:
    - added engine unit casting recipe and technology
    - added circuit network machines and radar to list of items that can be placed on wooden platform
    - reduced floating electric pole cost (20 electric pole -> 2 electric pole)
Version: 0.5.2
Date: 2025-09-09
  Changes:
    - incresed oil rig tank capacity to match tanker (100k -> 150k)
Version: 0.5.1
Date: 2025-09-09
  Changes:
    - added wooden platform to landfill productivity
    - changed recipe category for Ethanol processing unit from "crafting-with-fluid" to "electronics-with-fluid" so it now can be produced using Electromagnetic Plant
Version: 0.5.0
Date: 2025-09-09
  Changes:
    - added wooden platform
    - added tips and tricks for wooden platform
    - added barreling machine
    - fermentation bacteria recipe is not present in assembling machines anymore
    - fixed locale for cellulose decomposition
    - fixed wrong cost of rocket on pelagos (now rocket will cost 10x LESS of LDS and Blue Circuits)
    - fermentation-bacteria methane cost incresed 30 -> 150
    - increased ethanol fermentation-bacteria cost 3 -> 5
    - reduced ammount of mined methane 5x (10 -> 2)
    - increased oil rig power pole supply range 4.5 -> 7.5
Version: 0.4.1
Date: 2025-09-07
  Changes:
    - increased excavator mining speed 0.5 -> 1.5
    - increased excavator module slots 5 -> 6
    - increased excavator power draw "180kW" -> "540kW"
    - excavator now require 5 engine units instead of 5 electronic circuit
    - reduced fuel slots 3 -> 2.
    - incresed diesel drill mining speed 0.5 -> 1.5
    - added missing locale for Galleon cannon
Version: 0.4.0
Date: 2025-09-06
  Changes:
    - updated diesel assembler sprite.
    - all ships from the cargo-ships mod now have diesel engines. They consume barrels filled with fuel (fluids that have fuel value) instead of solid fuel like coal. Barrels are reusable.
    - excavator is now powered by a diesel engine, similar to the one on ships.
    - removed pelagos rocket fuel recipe. It is no longer needed on the planet.
    - rocket part now uses ethanol if a silo was created on pelagos surface.
    - removed coconut oil recipes for express transport belt, express splitter, express underground belt, and electric engine.
    - added new recipe: coconut lubricant.
    - terrain generator should now favor bigger islands a bit more.
    - terrain generator now generates +50% more coconut palms.
    - added new hard dependency: "distant shores". Galleon and its cannonball are now part of the pelagos tech tree.
    - increased energy needed in coconut husk and wood carbonization recipes.
    - increased wood drop from coconut palm: 3 -> 5.
    - fixed overlapping corundum path.
    - fixed pelagos overlapping with corundum when the organized solar system mod is installed.
    - reduced improvised landfill cost (20 stone + 100 spoilage) -> (20 stone + 80 spoilage)
Version: 0.3.1
Date: 2025-09-04
  Changes:
    - added spanish translation made by AnthonyDPS
Version: 0.3.0
Date: 2025-09-04
  Changes:
    - added diesel pump
    - added diesel assembler
    - moved diesel inserter into diesel automation technology
    - fixed error that caused rocket fuel to be recycled based on pelagos recipe, so it was recycled into sealant instead of solid fuel
    - reduced coconut husk stack size 50 -> 40
    - reduced coconut meat stack size 100 -> 50
Version: 0.2.2
Date: 2025-09-02
  Changes:
    - updated calciner power demand 4MW -> 1MW to compensate liquid_fuel energy value changes in 0.2.0
Version: 0.2.1
Date: 2025-09-01
  Changes:
    - updated locale
Version: 0.2.0
Date: 2025-09-01
  Changes:
    - added diesel drill
    - added diesel inserter
    - rebalanced liquid_fuel fuel values based on vanilla solid fuel recipes. 
      Example: 
        1x solid fuel has 12MJ of energy
        10x light oil = 1 solid fuel so 1 light oil is 1.2MJ
        20x heavy oil = 1 solid fuel so 1 heavy oil is 0.6MJ
    - changed absurd cargo ship storage size and tanker storage volume into something more reasonable. Also reduced storage of boat a little bit. 
    - boat storage, cargo ship storage size and tanker storage volume is now configurable in settings. Old value will remain until reseted to new defaults in settings
    - added setting to force small electric generator on oil rig by default to avoid error when running game
    - lifting train bridge is now hidden in factoriopedia.
Version: 0.1.3
Date: 2025-08-29
  Changes:
    - added compatibility for "AAI Vechicles:Ironclad" and "Ironclad gunboat and mortar turret"
Version: 0.1.2
Date: 2025-08-29
  Changes:
    - forces autoplace setting for palms to be "sand-1" to make sure biomes mods won't override this by accident (fixes compatibility issues with alien biomes)
Version: 0.1.0
Date: 2025-08-28
  Changes:
    - added new resource activated carbon to tie calciner stronger with planet progression
    - added new recipe for steel that utilizes active carbon
    - added tips and tricks for Excavator
    - updated tech tree.
    - reduced island sizes
    - reduced wood from harvesting coconut palms 4 -> 3
    - reduced solar power and moved pelagos to the same orbit as gleba
    - reduced propability to get coconut seed
Version: 0.0.4
Date: 2025-08-27
  Changes:
    - added fuel_value property to petroleum,light oil,heavy oil and crude oil so it will be present even without maraxis installed
    - added fuel_value property to puff-gas for compatibility with boompuff agriculture (puff gas can now be used as calciner fuel)
    - added Pelagos briefing with simulation to factoriopedia
    - added Coconut processing entry to factoriopedia
    - added Calciner entry to factoriopedia
    - removed ethanol temperature property
Version: 0.0.3
Date: 2025-08-26
  Changes:
    - added planet and mod description
Version: 0.0.2
Date: 2025-08-26
  Features:
    - Added missing optional dependencies and fixed existing one
    - Updated trigger science for fermentation bacteria to require building oil rig
Version: 0.0.1
Date: 2025-08-26
  Changes:
    - Release