Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores

Content
17 days ago
2.0
20.6K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [added to my tweaks as setting]Lifting train bridge hidden

a month ago

Whenever I have Pelagos(the latest version of itself and all dependencies) installed the lifting train bridge is completely hidden from the tech tree and the crafting/spawn menu.

I confirmed that it wasn't any of the other submods, such as battleship and fishing trawler. Is this intentional? If so, why?

a month ago
(updated a month ago)

Its not a bug.

It was done so since first version of a planet.
Trian bridge is quite outdated in terms of graphics, clunky to use and elevated rails fill its role gameplay wise, so it was hidden.

a month ago

I see I suppose I'm now unlikely to use your planet on my non-ships of fools world(your other mods are still great)

Could you possibly consider a setting to re-enable it(could be at the very bottom of your to-do list)

Or maybe give someone who reads this in the future permission to make a fork for that.(I'm not that good at coding)

The elevated rails argument is fair; my main reason for wanting it is for aesthetics similar to the Honk mod.

Also, there might be a canal very close to a train station(too close for a rail ramp) or a canal near already existing elevated rails

a month ago

added to my cargo ships tweaks as togglable setting.

This thread has been locked.