Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores

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6 days ago
2.0
14.6K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

g Cannot find titanium sludge

11 days ago

I've left 4 lighthouses scanning for some time and no luck, is this normal or maybe a weird interaction with another mod (I'm using all planets lite) ? The Pelagos briefing in the tips menu also don't talk about titanium. I see it in the tech tree, the factoriopedia, and there are corals that give titanium dust, but besides that all I can find is more methane.
https://puu.sh/KJi8z/b6f23d3486.png

I'm on 0.48, there are no mod settings or startup settings that look like it could affect the spawns. I tried creating a new game and looking at the generated maps. I see orange dots sometimes which I assume is the titanium sludge, but it's not guaranteed to spawn within the preview.

Right now I'm going to roll with it under the assumption that it's very far away, but I doubt it's intentional, I already scanned this planet more than I did Nauvis.

11 days ago

Just started this mod yesterday (working with recommended/acceptable planets on the K2SO list (so Corrundum, Moshine, Maraxis, etc) as well as the two compatibility fix mods and Titanium Sludge was available for me. So could be a conflict with some other planet/mod you got?

11 days ago

I've left 4 lighthouses scanning for some time and no luck, is this normal or maybe a weird interaction with another mod (I'm using all planets lite) ? The Pelagos briefing in the tips menu also don't talk about titanium. I see it in the tech tree, the factoriopedia, and there are corals that give titanium dust, but besides that all I can find is more methane.
https://puu.sh/KJi8z/b6f23d3486.png

I'm on 0.48, there are no mod settings or startup settings that look like it could affect the spawns. I tried creating a new game and looking at the generated maps. I see orange dots sometimes which I assume is the titanium sludge, but it's not guaranteed to spawn within the preview.

Right now I'm going to roll with it under the assumption that it's very far away, but I doubt it's intentional, I already scanned this planet more than I did Nauvis.

You left 4 lighthouses right next to each other. One would be enough, because they work like radar, with quick reveal time.
Based on your current screenshot you probably need to look further.
You can utilize south methane patches as power source for next lighthouse.

4 days ago

I've left 4 lighthouses scanning for some time and no luck, is this normal or maybe a weird interaction with another mod (I'm using all planets lite) ? The Pelagos briefing in the tips menu also don't talk about titanium. I see it in the tech tree, the factoriopedia, and there are corals that give titanium dust, but besides that all I can find is more methane.
https://puu.sh/KJi8z/b6f23d3486.png

I'm on 0.48, there are no mod settings or startup settings that look like it could affect the spawns. I tried creating a new game and looking at the generated maps. I see orange dots sometimes which I assume is the titanium sludge, but it's not guaranteed to spawn within the preview.

Right now I'm going to roll with it under the assumption that it's very far away, but I doubt it's intentional, I already scanned this planet more than I did Nauvis.

To anyone that cares, I found this post with the same concern but after seeing the responses I went on a mission to scout a massive amount further out and did eventually find a few they seemingly just have a very low spawn rate and spawn extremely far out.

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