Configurable gameplay and production settings, inserter configuration, accumulators, electric furnaces, superheating, lighting, night threats, mixed resource patches and starter packs. Works with or without Space Age. Includes Squeak Through, gun turret reloading, nearby ammunition counts, a corpse cleaner and AutoDeconstruct. Also includes production status indicators, damage numbers, character research, mining drill filters, Resource Eraser, FuelGlow and chemical/incendiary rockets. Vanilla night vision is removed.
Mods introducing new content into the game.
Version: 0.2.4
Date: 2026-11-03
Features:
- Add independent Faster Start setting, enabled by default, for new and existing players once each.
- Supply a 6x6 simple modular armour, 250 kW reactor, personal roboport, two batteries, 30% exoskeleton and 50 self-powered construction robots. No night vision.
Bugfixes:
- Save undelivered kit items when inventory space is insufficient and retry only the remaining items.
- Preserve equipped armour, equipment quality and completed delivery across reconnects, respawns and save/load.
Compatibility:
- Keep existing Faster Start items when the setting is disabled; pause outstanding delivery until re-enabled.
- Use More Setting-specific prototype and storage names. No dependency on The Cave or standalone FasterStart.
- Leave Chest Filtering unchanged; Filter Assistant is not included in this release.
Version: 0.2.3
Date: 2026-11-03
Features:
- Add configurable production status indicators and local floating damage numbers.
- Add ten stages of character reach, running speed and hand-crafting research.
- Add a mining drill resource-filter selection tool and ALT-mode filter icons.
- Add Resource Eraser with disabled, administrators-only and all-players access modes. Disabled by default.
- Add configurable FuelGlow.
- Add Chemical Rocket and Incendiary Rocket ammunition, unlocked by Explosive Rocketry.
Changes:
- Remove vanilla night-vision equipment, its item, recipe and research, including existing instances in saves.
Bugfixes:
- Avoid a native crash when clearing local flying text; existing damage numbers now expire naturally.
- Correct compact damage formatting for values such as 100K.
- Preserve mining drill health, inventories, fluids, quality and circuit connections when changing its resource filter.
- Apply base-drill AutoDeconstruct blacklists to filtered variants.
Compatibility:
- Keep filtered drills loadable when the feature is disabled and restore registered drills to their ordinary form where possible.
- Preserve existing More Setting settings and integrate the new research and recipes with its cost settings.
Version: 0.2.2
Date: 2026-11-03
Features:
- Add configurable Squeak Through collision adjustments.
- Add gun turret autoload on placement, Ctrl+R reload and a toolbar shortcut.
- Add nearby ammunition counts in ALT mode with a per-player toggle.
- Add a Backspace corpse cleaner, toolbar shortcut and per-player radius setting.
- Integrate AutoDeconstruct 1.1.2 with its optional chest, beacon, belt, tile and pipe handling settings.
Bugfixes:
- Preserve remaining bullets and quality when transferring partially used magazines.
- Recheck exhausted miners before executing queued deconstruction orders.
Compatibility:
- Preserve selected-inserter Ctrl+R behaviour and the 0.2.1 lighting fix.
- Keep AutoDeconstruct saved state isolated; defer to the standalone mod when installed.
Version: 0.2.1
Date: 2026-11-03
Bugfixes:
- Reapply fixed lighting after player arrival and check it once per second, preventing the freeplay crash-site sequence from overriding Lighting Mode.
- Restore the intended solar output and automatic lamp activation when Permanent Night or Pitch Black is selected.
- Preserve the natural day/night cycle in Normal mode and leave interior surfaces and space platforms outside lighting control.
Version: 0.2.0
Date: 2026-11-03
Features:
- Add configurable inserters and four research stages, with safe repeated selection.
- Allow engine unit hand crafting while keeping assembler crafting available.
- Add four portable energy accumulators, four electric furnace variants and Superheating.
- Add vanilla-item starter packs, extended productivity, chest filters and Minimal Wire.
- Add Lighting Mode, night-only Darkness Infestation, inventory repair and research difficulty.
- Add mixed native resource patches, Lamp Post, Lamp Pole and two electric poles.
Changes:
- Include feature settings and descriptions for disabling features in existing saves.
- Keep native map generation responsible for patch size, shape and quantities.
- Basic Big Pole is no longer fuel. Ore Blood is not included.
Compatibility:
- Factorio 2.1.24 or later, with optional Quality, Recycler and Space Age support.