A sneak-peek: https://youtu.be/6ecGy_aUuo0
It's still 1.1.76 because 1.1.80 doesn't take kindly to 5 important mods in the mix.
I've removed Bio Industries and 248k mod, replacing the former - because of the price problems, and I couldn't live without EMC.
Full Warptorio package is installed with all big addons, so we need to undlock most recipes of the platform via various quests under the time limit.
If really interested you can import this file into "ModMyFactory GUI" instanced mod manager program (search for it): https://pastebin.com/ecxaFtX8
Rant:
As usual with my packs, I'll try for something unusual, and hard on a level which rewards it.
So science can be advanced via kills, and rewarded with a strange new bio-crystal.
Pollution and evolution rewards nature-friendly approach with the tools to achieve it, but enemies are more intelligent (behaving like a strategy game), and dangerous.
I've de-activated in the settings the Warptorio attack vaves and platform pollution to let these work well.
Of course you can build your tanks and planes, and automate them for partol, collection, and carry missions.
Krastorio 2 brings in the complication on a level where it isn't masochism, while resource distribution levels are added like the storage network thru logistics cables, or actually cerry them via little trucks on a road-network.
An automated dynamic economy is added, avoid the remaining few price chasms and tick in the "don't trade unresearched items" if you want to play pure.
Factorissimo let you expand in the confined space.
Constant new words mean less lag and perhaps less save-bloat, but beware the virus-bomb.
A lot of berserker drones means a bit of lag, save before then try on your PC.
Links, ideas, wise words are welcomed.