Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
11 hours ago
0.18 - 2.0
22.3K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

i [Fixed]Mod Setting Options?

10 months ago

I ask mainly for a way to adjust Alien Chunk drop scaling to my own personal liking :P

But the more I think about it, there could be more than a few different settings that I think would be appreciated.
Like adjusting what and how much is dropped from Abandoned Warehouses and how likely bug variants spawn.

If this is asking too much, don't worry about it! In a way it's kinda fun patrolling the outskirts of my bases and clearing bug hives out for their chunks.
(Though at the moment, I'm clearing them way too fast lol)

10 months ago
(updated 10 months ago)

Heya,

I'm looking into doing some scaling options now.

What sort of options would work for you? A simple list will do!

I cannot guarantee all of them now, but I should be able to slip in some within the next few days.

Cheers,

10 months ago

One option pertaining to Rarity (how often they're dropped) and one option pertaining to Scaling (how much is dropped) for both, I suppose?

Something like:
- Alien Chunk Rarity (Slider = 1% lowest <--- 100% base ---> X% highest?)
- Alien Chunk Scaling (Slider <--->)
- Abandoned Warehouse Rarity (Slider <--->)
- Abandoned Warehouse Scaling (Slider <--->)

Then maybe a few toggle options like:
- Increase Alien Chunk Scaling with Biter evolution (On/Off)

I'm not sure what's best, but thanks for considering it!

10 months ago

Hey,

You can find some of these new options available on latest!

New response