Mods introducing new content into the game.
Version: 0.30.15 Date: 2025-09-01 Bugfixes: - fixed air pump
Version: 0.30.14 Date: 2025-09-01 Bugfixes: - fixed air pump duplication
Version: 0.30.13 Date: 2025-08-26 Bugfixes: - removed recycling recipes from cultivation recipes
Version: 0.30.12 Date: 2025-08-25 Bugfixes: - fixed rocket silo duplication
Version: 0.30.11 Date: 2025-08-11 Bugfixes: - some recipes were enabled at the start.
Version: 0.30.10 Date: 2025-08-18 Bugfixes: - thorium extraction now ignores the barrels when productivity modules are used.
Version: 0.30.9 Date: 2025-08-05 Bugfixes: - fix typo.
Version: 0.30.8 Date: 2025-08-05 Changes: - Learning to handle changelogs differently Bugfixes: - made the internal thermal lake resource actually provide water in case something broke the generation.
Version: 0.30.7 Date: 2025-08-02 Changes: - cleaned up biolab restrictions
Version: 0.30.6 Date: 2025-07-27 Changes: - fixed stack inserter recycling again.
Version: 0.30.5 Date: 2025-07-26 Changes: - updated insulation science recipe to use a different category to fix a regression in the last patch.
Version: 0.30.4 Date: 2025-07-26 Changes: - updated rubber recipe to use a different category to fix a regression in the last patch.
Version: 0.30.3 Date: 2025-07-25 Changes: - updated recipe modifications to use additional categories instead of overrides
Version: 0.30.2 Date: 2025-07-12 Changes: - disabled recycling recipes on more recipes
Version: 0.30.1 Date: 2025-06-27 Changes: - update a dea dia bacteria tech trigger to ensure that it will always trigger on dea dia and not before it.
Version: 0.30.0 Date: 2025-05-31 Changes: - bioflux recycling fixed
Version: 0.29.0 Date: 2025-05-31 Changes: - lubricant byproduct is no longer affected by productivity
Version: 0.28.0 Date: 2025-05-31 Changes: - fixed sulfur recipe
Version: 0.27.0 Date: 2025-05-31 Changes: - prometheum no longer needs aurospace science - fixed info.json so the mod no longer shows up as beta.
Version: 0.26.0 Date: 2025-05-31 Changes: - fixed technology triggers - removed jelly recycling changes
Version: 0.25.0 Date: 2025-04-06 Changes: - nerfed fiber carbon recipe - nerfed soil leeching - fixed secretas compatibility
Version: 0.24.0 Date: 2025-04-02 Changes: - buffed aerospace science pack recipe - atmospheric thruster takes regular engines - cold biters won't spawn on Lemures with enemy race manager to prevent the game from crashing - added flying robot frame productivity - added petrolic bacteria to dea dia as a source of oil products - added observation station and a new post game science pack. - buffed the bioflux soil recipe - updated the advanced slimeweed farming recipe - finalizing dea-dia crafting chain
Version: 0.23.0 Date: 2025-03-24 Changes: - updated lemures science recipe (again) - possible fix for frost biters not spawning on lemures - dea dia rework, the crafting chain is more substantial now. - updated dea dia rocket part recipe, so you can't just import everything. - fixed some dea dia technology requirements. - fixed some missing item groups - fixed an item picking bug with the gas platforms - updated robocharger recipes - fixed cold foundry recipe - fixed gas collector placement sprite - fixed a bunch of recycling issues
Version: 0.22.0 Date: 2025-03-19 Changes: - localization fixes - irradiated metalurgy now requires fossil processing (the ability to craft rhenium plates) - fixed missing auto place controls for gas giant resources - fixed auto place control ordering in the menus - fixed broken metal and stars compatibility
Version: 0.21.0 Date: 2025-03-19 Changes: - fixed auto place controls
Version: 0.20.0 Date: 2025-03-19 Changes: - fixed insulation science recipe
Version: 0.19.0 Date: 2025-03-18 Changes: - buffed the lemures lubricant recipe by 20x, the ratio is a 1-1 between the machines.
Version: 0.18.0 Date: 2025-03-18 Changes: - added a WIP gas giant API - fixed the amount of asteroids between fulgora and dea dia system. Now it works as intended.
Version: 0.17.0 Date: 2025-03-17 Changes: - fixed a crash when metal and stars is not present. - added a WIP gas giant API - fixed the amount of asteroids between fulgora and dea dia system. Now it works as intended.
Version: 0.16.0 Date: 2025-03-16 Changes: - buffed basic slimeweed farming - Lemures rework. This was entirely unplanned, but the planet is now becoming its own thing so I'll move forward with it (originally this was meant to be a mining site for other surfaces). - thermodynamics science has a new requirement - thermodynamics science has a new recipe, made in the foundry - new metalurgical processes have been added to lemures - more recipes use rhenium - cleaned out dea dia planet transitions - added proper metal and stars bacterial compatibility. this mod now follows what was intended with those recipes. - finished interplanetary aircraft - localization fixes - added pentapod egg canning - added slimeweed bloom can as a consumable - added a proper edge tile to the gas mining platforms - gas mining platform change: the decoratives will not "spill out" into the gas surface on new platforms. This is a purely aesthetic change, no change in functionality.
Version: 0.15.0 Date: 2025-03-08 Changes: - fixed gas mining platform simulation
Version: 0.14.0 Date: 2025-03-08 Changes: - added new icons for the rich soil item - added recipes to farm yumoko and jellynut in the greenhouse - fixed technologies that should not be available at the start - fixed station keeping module ordering - adjusted greenhouse scale - update gas platform preview to use the real placement code - fix huge powerpole placement on the gas giant surface - allow greenhouses to use speed modules again, so they can scale vertically with the power on gas mining platforms. - make tiny tanks a dependency, you need it on the gas giant - fixed emission textures - re-adjusted gas collector thruster/roboport scale. - added shadow to the gas collector - fixed a bug where some recipes were not handcraftable anymore - removed jet engine tech from lex's aircraft - fixed battery from lithium recipe being incompatible with other mods
Version: 0.13.0 Date: 2025-03-07 Changes: - removed maraxsis cargo pad compatibility, there will be cheaper ways to do what that technology lets you do. - fixed incompatibilities with "spoilage solutions" and "canned fish" mods. - added compatibility with the more fish mod. - buffed canned capsule items to be in line with mods that only or mainly use it for preservation - fixed landing and takoff from planets.
Version: 0.12.0 Date: 2025-03-06 Changes: - added maraxsis compatibility: cargo pad capacity needs all dea dia science packs.
Version: 0.11.0 Date: 2025-03-06 Changes: - added thermal lakes to lemures as a source of water - fixed packaging - cleaned up autoplace controls - added missing localization for autoplace controls - sa tank and the solar wings are now optional.
Version: 0.10.0 Date: 2025-03-05 Changes: - adding proper factoriopedia entry for the gas mining platform - hiding internal entities and recipes from factoriopedia - fix station keeping module tech tree placement and localization - updated fluidboxes on all machines. - cleaning up unused code
Version: 0.9.0 Date: 2025-03-04 Changes: - added bioflux recipe - localization fixes - integrated solar wings, and robocharger mods for content - added canning technology for bacteria, bioflux and slimeweed - reduced the size of the floating platforms - increased the richness of the gas resources - slightly modified the fluorine plastic recipe to make it easier to craft - added batteries made with lithium - add thorium tech to fuel nuclear reactors without uranium mines - added compatibility with the nuclear science mod - rhenium alloy requires thorium - gas mining platforms are now stable. There won't be any changes to how they are coded - added a way to get water on dae dia - reworked lemures world generation - magnesium is now rhenium - added stationkeeping modules - added irradiated metalurgy technology to create tungsten on lemures to make foundations with.
Version: 0.8.0 Date: 2025-02-18 Changes: - removed references to unused aerospace science technology. - added a recipe to make cheaper landfil out of soil. - localization fixes - removed most decoratives from prosephina to work around the destruction (making vanilla decoratives/entities unusable) left behind by alien biomes...
Version: 0.7.1 Date: 2025-02-18 Changes: - removed unused aerospace science technology.
Version: 0.7.0 Date: 2025-02-18 Changes: - localization fixes - using lignumus flag "lignumis_skip_science_packs" on all exclusive technologies. - added spidertron patrols as a dependency, needed for dea-dia logistics - removed some infinite productivity technologies - marked alien biomes as incompatible because it is giving me too many false bug reports.
Version: 0.6.0 Date: 2025-02-18 Changes: - adding fixes to cold biter compatibility.
Version: 0.5.0 Date: 2025-02-18 Changes: - adding fixes to cold biter compatibility.
Version: 0.4.0 Date: 2025-02-18 Changes: - removed a dependency that was never meant to go out. - changed frost biters lemures overrides.
Version: 0.3.0 Date: 2025-02-18 Changes: - added compatibility with redrawn space connections. - dea dia surface finalized - lex's aircraft is a requirement, used for dea dia's logistics - spidertron patrols is a requirement, used for dea dia's logistics - gas mining platforms for dea dia have been implemented - SA atomic tank is now a tech for lemures - moved armor equipment to lemures - thruster equipment added to dea dia - lex's aircraft needs rhenium to craft. - new science pack can be crafted on dae-dia. - fixed a bug caused by a cerys update.
Version: 0.2.0 Date: 2025-02-17 Changes: - added a technology to discover the whole system - fixed missing space location localizations - small tweaks on prosephina decoratives - electric pole and assemblers are now in the correct subgroup - sorted slimeweed recipes - sorted lemures lava processing recipes (into vulcanus's group) - sorted soil processing recipes into their own group - sorted rhenium as a raw material. - greenhouse is now grouped with the biochamber and other agricultural machines. - depends on the bioprocessing tab to reduce clutter - alien frost artifact is moved to the bioprocessing tab - space platform transitions have been added to lemures and prosephina - asteroids now spawn above lemures and prosephina - added music to lemures and prosephina - possible fix for https://github.com/Frontrider/dea-dia-system/issues/1 - re-added transport belt stacking research, fixes https://github.com/Frontrider/dea-dia-system/issues/2
Version: 0.1.0 Date: 2025-02-15 Changes: - greenhouse, convector and mechanical forge can be crafted by hand - greenhouse, convector and mechanical forge craft faster - greenhouse, convector and mechanical forge can be flipped - water cleaning uses less power - carbon from fibers uses less power - rich soil has a translation - lowered the energy consumption of the greenhouse - grass now generates on prosephina - increased the length of the dae-dia vanilla system space connection - added heating towers to prosephina's unlock technology - removed vulcanus craters from prosephina - convector depends on slimeweed chemistry - lowered slimeweed processing energy usage - adjusted greenhouse, convector and mechanical forge energy costs. - increased soil sifting stone and wood yield. - lowered leeching slimeweed output - moved fiber carbon recipe to a different technology - increased soil leeching ratios (4x input 4x output) - lowered rubber energy cost - removed methane, and replaced it with petroleum gas in all recipes - possible fix for slimy gel not showing up properly on tank uis - adjusted natrocarbonatite processing energy cost - added a pseudo asteroid ring to the gas giant
Version: 0.0.1 Date: 2025-02-12 Changes: - First alpha release