The Factory Must Grow


The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
9 days ago
2.0 - 2.1
4.82K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Resource modulator logic

a month ago

You cannot set recipes via combinators in resource modulator

a month ago

You cannot set recipes via combinators in resource modulator

what.

a month ago
(updated a month ago)

You cannot set recipes via combinators in resource modulator

what.

In the building "matter reconstructor" recipe for creating "conductive coil" is called "conductive coil reconstruction", you cannot set that recipe using "decider combinators" by using cuircuitry and logic because there is no entity "conductive coil reconstruction" for combinators. Same goes for "general purpose structure", "Modular circuit" and "mechanical components"

a month ago

You cannot set recipes via combinators in resource modulator

what.

In the building "matter reconstructor" recipe for creating "conductive coil" is called "conductive coil reconstruction", you cannot set that recipe using "decider combinators" by using cuircuitry and logic because there is no entity "conductive coil reconstruction" for combinators. Same goes for "general purpose structure", "Modular circuit" and "mechanical components"

ahh, that, thats a consequence of them being different recipes. I'm not sure if theres an easy fix for that but ill investigate when I have time.

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