The Factory Must Grow


The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
4 days ago
2.0 - 2.1
4.59K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Thruster Fuel Recipies broken

4 days ago

Both recipes for rocket fuel seem to be missing output .

Example: Oxidizer recipe missing oxidize output

https://www.dropbox.com/scl/fi/h50dfpm2yz3yxhwv631fo/Untitled.png?rlkey=dczujywoeucr2zs3dogpezg1m&dl=0

2 days ago

As part of the "2.1 required changes" migration (commit 1b00cb1, 2026-06-25), every recipe in the mod was switched from category = "chemistry-plant" to categories = {"chemistry-plant"} (plural, a list). unpipe.lua was never updated to match. recipe.category is therefore nil for every recipe in the mod, unpipe_lookup[nil] is always nil, and the entire auto-indexing loop has been a complete no-op mod-wide for about 2.5 months.

Suggested fix

In data-updates/unpipe.lua, line 25, change:

local machine = unpipe_lookup[recipe.category]
to read the recipe's categories list (falling back to the old singular field for compatibility):

Suggested Fix
local machine = unpipe_lookup[recipe.categories and recipe.categories[1] or recipe.category]
This restores the intended auto-fluidbox-indexing behavior for every recipe under chemistry-plant, assembling-machine, refinery, micro-assembler, rocket-building, crusher, and centrifuge — not just the two thruster recipes — since the same bug currently silently affects every recipe in those categories that doesn't already have an explicit fluidbox_index hardcoded as a workaround.

I am going to test locally since its a pretty big fix.

2 days ago

tester and it certainly fixes the problem. It fixes a few problems actually

8 hours ago

Can confirm, it's what I'm stuck on currently on my playthrough

New response