The Factory Must Grow


The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
4 months ago
2.0
4.13K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g How do I take something or put it on

18 days ago

Tell me please. I landed on a planet, I can't figure out what to do or how to lift Things with a pad.How do I do this?

18 days ago

You should use the scout o tron to build. For this you need to deploy it with equipment in its grid and robots in its inventory. The drop from orbit menu should allow you do all of this.

18 days ago

Yes, I lowered the robot, it's on the planet, I can control it, but how do I put up buildings and pick up objects by the robot itself?

18 days ago
(updated 18 days ago)

If you have roboports and solar panels in the grid, and have robots in the inventory. Then it’s exactly like using a spidertron in vanilla. Drop your buildings and items down, deconstruct the drop pods to collect the items, then place them as ghosts.

I recommend getting a landing pad, power source and roboports down quickly so you can get building quickly.

18 days ago
(updated 18 days ago)

So my robot went down without a roboport and drones, I can't do anything.
I threw off the Robopart, but I can't take it.

18 days ago

It’s possible you might need to make a new spider, if there’s no roboport in its grid, there’s no way to add one without a second spider right now.

I want to streamline this part so it’s more intuitive in a future update, but for now just double check that everythings ready before dropping your spider.

18 days ago

I don't quite understand how I should place the grid on the robot.I need to build a new Robot, but how do I put a roboport in it, and so on?It's just that I've already dropped the second robot, but they're both empty:(

18 days ago

The orbital drop menu should contain a button that allows you to put components in your Spidertrons equipment grid before you deploy it.

18 days ago

is there any screenshot?I just don't quite understand what the button is.

18 days ago
(updated 18 days ago)

This page doesn't support screenshots so I'll give you the old-fashioned walkthrough.

When you press the orbital deploy button, you should be shown the orbital deployment menu.

This menu should have two tabs, Vehicles and Robots. You want to select vehicles.

You should see a list of all the Vehicles that you have inside your space platform hub. If you don't see a scout-o-tron here, you need to craft one and put it in your hub.

If you do see it, select it. The first button with the armour plate icon allows you to configure the vehicle's grid. There is a bar on the right that shows you all the equipment you have available. you can see how many you have by hovering over those buttons. If you don't have roboports or solar panels, craft those, put them in your hub.

Once you've done that, click the green marker button, you will get two tabs again, this time Utilities and Equipment.

For utilities, you need to select some quantity of construction bots; these will be placed inside the scout-o-trons' inventory when deployed.

For equipment, it should tell you a list of the equipment you just placed inside the scout-o-tron. If this is empty, you need to click manage equipment grid and put equipment in the grid.

Otherwise, you're good to go, you can hit deploy, and the scout o tron will launch from the hub and land on the surface.

17 days ago

Bro, it's brilliant, cool, great. I'm waiting for new introductions and a Multiplayer mode from you. The button should have been marked somehow, or instructions should have been made in the computer, but still, I'm very amazed. Thank you, you made my day. And the worm that is under the ground is generally the removal of the brain.

17 days ago

Can you make a similar build, but without enemies, I just like to think logically, and when attacked, I take it badly. Although the fact that the church is full of earth surprised me.

17 days ago

I keep getting blown away, copper ore is located on brown tiles, and crystalline on gray.

17 days ago

Indeed. The resources are biome dependant

New response