The Factory Must Grow


The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
a month ago
2.0
3.56K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b [Not a bug] Thermal issue on super computer

a month ago

I found another bug, but this time its repeatable.

I don't know if this is the case an a save but starting a new game. get to the point of getting the supercomputer. select the recipe and load up tech cards to process, now at this point you should see the temp rise. now if you spend some time like that working out how to solve the simple math problem, you then look to get it right but nothing happens, then you see the building is over heated, now at that point i saw the heat output 100MW, well i dropped in 51 heat sinks to deal with it but it didn't cool off. i made a few more and ended up having to use 60 to get it cool off enough for it to crafts. now once you get your fist card made it starts to work like it should the heat dropping when not in use. I left the massive block of head sinks because i cant be asked.

I loaded up a new game with creative mod on and speed run to the super computer and setup a little test save if you want it. but i narrowed it down to some start up state between loading it up with cards but before you solve problems. it seems to be buffering the heat as in my game it took like 4 minutes before it cooled off enough to start running, then what ever thermal script you have running started working as it should.

a month ago

Power usage is 100% transformed in heat. Try to add some efficiency modules.

a month ago

I found another bug, but this time its repeatable.

I don't know if this is the case an a save but starting a new game. get to the point of getting the supercomputer. select the recipe and load up tech cards to process, now at this point you should see the temp rise. now if you spend some time like that working out how to solve the simple math problem, you then look to get it right but nothing happens, then you see the building is over heated, now at that point i saw the heat output 100MW, well i dropped in 51 heat sinks to deal with it but it didn't cool off. i made a few more and ended up having to use 60 to get it cool off enough for it to crafts. now once you get your fist card made it starts to work like it should the heat dropping when not in use. I left the massive block of head sinks because i cant be asked.

I loaded up a new game with creative mod on and speed run to the super computer and setup a little test save if you want it. but i narrowed it down to some start up state between loading it up with cards but before you solve problems. it seems to be buffering the heat as in my game it took like 4 minutes before it cooled off enough to start running, then what ever thermal script you have running started working as it should.

No bug, this is just how it works. The machine consumes energy constantly while its crafting is in progress (which is any point after you initially generate the problem)

You can always shut off a supercomputer by circuit control like you can any other assembler. Or simply destroy and replace it.

ideally you should just build enough cooling to support it running constantly, which is what you did.

a month ago
(updated a month ago)

Power usage is 100% transformed in heat. Try to add some efficiency modules.

this is the start of the game, there are no efficiency modules.

ok good to know its just how it works. Its a bit of a noob trap, and bit of a RTFM not seeing how much heat it outputs. From a gameplay perspective it seem off to make heat when it's waiting for X, but i can see now that its doing work even if it don't seem like it.

a month ago
(updated a month ago)

Power usage is 100% transformed in heat. Try to add some efficiency modules.

this is the start of the game, there are no efficiency modules.

ok good to know its just how it works. Its a bit of a noob trap, and bit of a RTFM not seeing how much heat it outputs. From a gameplay perspective it seem off to make heat when it's waiting for X, but i can see now that its doing work even if it don't seem like it.

The reason is that if the machine only used energy while literally crafting, like most assemblers, then the reported energy usage and heat production would be much higher than the actual. Since when you run the machine, it only crafts one tick at a time, every few ticks.

(which is how it used to work, and it didnt feel good in gameplay, epecially since, more complex problems take longer to solve, and would end up using less energy and produce less heat which makes no sense)

The current functionality is a compromise; it's not without flaws, as you have experienced. But there isn't a better option. Since the game can't know when you're actually solving a problem, vs just having the machine ready. (not without massive exploits being possible, at least)

Hopefully, that explanation seems fair?

a month ago

Power usage is 100% transformed in heat. Try to add some efficiency modules.

this is the start of the game, there are no efficiency modules.

ok good to know its just how it works. Its a bit of a noob trap, and bit of a RTFM not seeing how much heat it outputs. From a gameplay perspective it seem off to make heat when it's waiting for X, but i can see now that its doing work even if it don't seem like it.

Sorry did not read it entirely. I had this problem on the 2nd and 3rd science and the best solution was efficiency modules instead of a plentora of heat disposal.

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