TheFactoryMustGrow


TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
18 days ago
2.0
1.24K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Second playthrough

a month ago
(updated a month ago)

I've had the pleasure of trying out your mod with its latest updates, and I like where this is going! ... It's also nearly 3am so congrats on that I suppose :D

Designed a setup to make what would be a consistent 120 SPM if I had enough collectors grabbing asteroids. Was certainly interesting to design a system that would evenly distribute the glass to either some storage to cool naturally, or assemblers to accelerate the process, depending on what was needed. In the end I noted that the science packs needs them in equal number so I built around a 50:50 split... only to realise that if it ever backs up and spoils, it ruins everything. So then followed a beautiful mess of spoilage disposal but then the balance can be wrong the other way! So I ended up with a circuit-controlled load balancer and a belt monitor to detect an overflow and eject it into space. Fun stuff!

I may leave this for now while you work on more of it, but I'll definitely be back to see how it's going!

PS. writing descriptions is indeed hard.

a month ago

... It just now occurs to me that since the input resources are infinite, I can just throw excess science packs overboard and then my 50:50 split would've worked perfectly throughout. Damnit XD

a month ago

I'm glad you enjoyed the mod, and 120spm is a fairly solid quantity considering the asteroid supply provided. Well done!

I am also happy to see that the crystalline chunk split production path is resulting in some interesting gameplay decisions. I was particularly proud of that idea.

As for future content, it remains to be seen how long that will take, though I suspect it might take at least a month or two before the next phase of the game is in a functional state. As is the nature of developing anything, no guarantees on that time frame.

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