TheFactoryMustGrow


TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.

Overhaul
2 hours ago
2.0
632
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Nice overhaul idea

23 days ago

Really enjoyed the start of the mod, really like the overhaul idea, lore and gameplay concepts. (although it is in its infancy, like buildings not snapping automatically to heat pipes)
What are the plan for the future ? Will it be a terraforming mod like Nullius ?
I had an idea for an overhaul mod where the planet has barely any natural resources, but large patch of useless ores. You need to process the useless ores with bioforms. The idea is to start with a barren planet hostile to life, so you need at first to use simple, not efficient lifeforms, but as you slowly terraform the planet you can use more complex lifeforms, more productive, but also more demanding.
Did you have something like that in your mind ?

23 days ago

Well, this mod owes some inspiration from Universal paperclips. So expect very much the opposite of terraforming.

Overall, I plan to focus my work on increasingly complex mechanics and unique production chains. Less so on sheer quantity of recipies and items. So mechanics involving circular spoilage chains, byproduct handling, and circuit computers are all things I plan on doing.

In fact, I'm working on the data validation mechanic right now, which will require players to build a circuit computer which can solve certain math problems/puzzles automatically. Correct solutions will convert unvalidated science packs into validated science packs, which can be used for research. The first science pack will probably be fairly easy to validate, as it will be an introduction to the concept. But I don't plan to hold back much later on.

23 days ago
(updated 23 days ago)

Really enjoyed the start of the mod, really like the overhaul idea, lore and gameplay concepts. (although it is in its infancy, like buildings not snapping automatically to heat pipes)

this is a new bug, I accidentally introduced it due how I removed the heat interface hitboxes, it is now fixed in 0.1.12, thanks for the report

New response