LTN Combinator Modernized


Add a combinator with friendly GUI to manage LTN Control Signals for each LTN Train Stop

Content
5 months ago
1.0 - 1.1
78.6K
Trains Circuit network

[Fixed] Error when clicking network ID

posted by asfoitio 2 years ago
Bugs
1
last message by kryojenik 2 years ago

Question: Remote Combinator access?

posted by Malidictus 2 years ago
General
5
last message by kryojenik 2 years ago

Unable to freely set requester or provider

posted by asfoitio 2 years ago
General
2
last message by asfoitio 2 years ago

[Fixed] Non-localizable strings

posted by Shadow_Man 2 years ago
Bugs
1
last message by kryojenik 2 years ago

Trainstop integration?

posted by BloodyRain2k 2 years ago
Ideas & suggestions
1
last message by kryojenik 2 years ago

Add ways to automatically set limits

posted by mrvn 2 years ago
Ideas & suggestions
2
last message by mrvn 2 years ago

[Fixed] Crash with Signal

posted by GeneralTank 2 years ago
Bugs
1
last message by kryojenik 2 years ago

[Implemented] add depot priority to combinator

posted by slippycheeze 2 years ago
Ideas & suggestions
1
last message by kryojenik 2 years ago

[Fixed] Editing network ID in multiplayer

posted by Flydiverny 2 years ago
Bugs
2
last message by kryojenik 2 years ago

[Fixed] Worked yesterday, broke today

posted by Ruleturner 2 years ago
Bugs
1
last message by kryojenik 2 years ago

[Fixed] flib update

posted by GeneralTank 2 years ago
Bugs
1
last message by kryojenik 2 years ago

[Fixed] Crash on non-item signal value editing

posted by blameTheSun 2 years ago
Bugs
0
last message by blameTheSun 2 years ago

[Fixed] Crash on open combinator in depo

posted by Avelir 2 years ago
Bugs
0
last message by Avelir 2 years ago

[Not a bug] Signal bug when placing blueprint

posted by DrunkLurker 2 years ago
Bugs
1
last message by kryojenik 2 years ago

[Fixed] crash on load save.

posted by Hyakko 2 years ago
Bugs
15
last message by Hyakko 2 years ago

Delayed fixes...

posted by kryojenik 2 years ago
General
1
last message by kryojenik 2 years ago

[Fixed] Crash after autosave

posted by dalestan 2 years ago
Bugs
1
last message by kryojenik 2 years ago

[Fixed] Crash in on_gui_click

posted by Blargh2015 3 years ago
Bugs
11
last message by kryojenik 2 years ago

Supply and request limit

posted by POLTOS 2 years ago
General
1
last message by POLTOS 2 years ago

[Fixed] Window open when the game was saved doesn't work after loading the game

posted by dalestan 2 years ago
Bugs
0
last message by dalestan 2 years ago

Suggestion: Option to have construction bot placed combinators off by default

posted by Telarin 3 years ago
Ideas & suggestions
1
last message by kryojenik 3 years ago

[Implemented] Captions for network IDs

posted by brainfart21 3 years ago
Ideas & suggestions
1
last message by kryojenik 3 years ago

[Fixed] Crash when opening GUI with an item from a removed mod

posted by brainfart21 3 years ago
Bugs
2
last message by kryojenik 3 years ago

[Fixed] Crash on fast double-click

posted by NoyzMaker 3 years ago
Bugs
3
last message by kryojenik 3 years ago

Allow train length limits for Depots

posted by liltrublmakr 3 years ago
Ideas & suggestions
1
last message by kryojenik 3 years ago

[Complete] No High Res Icon

posted by dgattey 3 years ago
Ideas & suggestions
1
last message by dgattey 3 years ago

[Complete] Option to always show network ID panel

posted by AllenJB 3 years ago
Ideas & suggestions
2
last message by AllenJB 3 years ago

[Fixed] Caret reset

posted by Mathematician 3 years ago
Bugs
1
last message by kryojenik 3 years ago

[Fixed] 1.1.19 Crash on opening

posted by uNw1s3 3 years ago
Bugs
5
last message by kryojenik 3 years ago

[Fixed] Open a different LTN combinator causes crash.

posted by credomane 3 years ago
Bugs
1
last message by kryojenik 3 years ago

Question: Is it useful to have various signals hidden

posted by kryojenik 3 years ago
General
3
last message by kryojenik 3 years ago

[Fixed] Bug? Provider+Requester mode doesn't stick

posted by Blargh2015 3 years ago
Bugs
3
last message by kryojenik 3 years ago