An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
The gas generators could use light oil, heavy oil and crude oil as fuel the other day, but yesterday it was inexplicable that they could only use bio methanol and petroleum gas. The same is true when I load K2 mod alone. Why?
After the pipeline is disconnected, the generator will not run, but the stored light oil will be emptied a little bit, similar to the empty pipeline.