An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Seems to be a bug where the nuclear fuel recipe is not attached to a tech. I'm at end game and the recipe book says it's unresearched but not which tech it's in like it does with other recipes (I look in the tech tree too, it's missing)
https://imgur.com/a/kuTvz2c
FAQ 17
interesting, maybe it should be hidden from the recipe book mod somehow? idk. so rocket fuel is the best fuel from trains then?