Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
303K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Technology price multiplier

3 years ago

Game : 1.1.6
K2 : 1.0.19
no mods

When using technology price multiplier difficulty (x200 for instance), I got the prices :
Automation Core : 4000 (20 x 200)
Automation : 10

A recent patch allowed the automation tech to ignore the price multiplier, preventing the player to handcraft 1000s red science.

I expected the Automation Core tech to cost a low price (20), even when using the huge technology price multiplier.

Not a bug, more an annoyance.
The console can even solve this :
/c game.difficulty_settings.technology_price_multiplier = 200