Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
9 days ago
0.18 - 1.1
308K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Power Priority Wrong

3 years ago

Am seeing strange behavior with the burner generator from AAI when used in tandem with wind turbines and broken ship reactor from Krastorio 2. Looks like the priority is messed up, and the two share a proportion of the total load where the wind power and ship reactor should have 100% power consumption.

There are one or two other posts on the same topic, but they don't seem to have gotten any attention in a few (8?) months.

Tried to use GeneratorPriority from Valerate to change the priority myself, but it's not supported anymore.

Linver β˜†
3 years ago

This kind of errors are not true bugs are more compatibility issue.
And, if there are other 3 post of the same thing, and nothing change in 8 months, probably is because this will not change.
They are perpetual energy source (infinite), in K2 perspective they have usage_priority = "primary-output", they have the same priority to provide energy to other entities, the rest is decided by the game engine.
If they haven't this prioriry, is because another mod have change it, and in that case that mod have done a compatibility choise and I'm no one to decide to change it without ask "why".

3 years ago

ah; the burner generator must have primary output too. Should probably have the same as steam engines which are secondary, so I'll take this over to AAI then and see if they care.

50/50 shot on which was causing the issue; sorry to trouble you. nice response time btw! :)