Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Number of activations

3 years ago

Hey hey, i have been loving the mod so far :)

Is it possible to change the number of activations for the intergalactic transceiver to a specified number? Imo, 10 is too little (for the playthough I'm going), and 25 is insane, but those (and 5) were the only options in the mod settings.

I see it's possible to change the number of tech cards for each activations, however that only accounts for about 1 of the 5 orders of magnitude of the 10-25 gap.

3 years ago

Hi, no it is cheaty like is and will be infinily cheating with > =3 on the same surface (because they can power other IT alone).
This will never change.