An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
At a large roboport, opening a hatch (door for drones) plays a sound, it does not get quieter when you open any menu, all other sounds become quieter, but there is no sound of the hatch. If this is not a bug, sorry. Google translator.
Is not a bug, is only more loud than other sounds