Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
9 days ago
0.18 - 1.1
308K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

b Some fluid boxes are too big

3 years ago
(updated 3 years ago)
  • The version of Krastorio 2 and Factorio

Krastorio 2 version 1.0.4
Factorio version 1.0.0

  • Other mods in the game

FluidMustFlow 1.2.9
FNEI 0.3.4
helmod 0.11.1
rso-mod 6.1.1

  • If Krastorio 2 was added after start of the game

Krastorio 2 was installed before the start of the game

  • A brief description of what you are experiencing

New production buildings added by the mod that consume fluids, such as the fuel refinery, bio lab, matter assembler, etc. suck up a lot of fluid from the fluid network. In the worst case, a single building gets all the fluid and the others are left empty. The matter assembler, for example, will suck up 10k fluid. Also, this fluid is all lost when the building is removed.

  • A brief description of want you are expecting

A lower setting of the base_area on the fluid boxes, so that a single building only takes in enough fluid to make a few recipes at a time. This might need to be an opt-in feature, as changing it will destroy a lot of fluid in existing saves.

  • If you got a crash, the log file "factorio-current.log" will be very helpful

N/A