Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
337K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

i [Rejected] Tank graphics suggestion

4 years ago

One of the first things that came into my mind when I first played Krastorio and saw the tank (which is very cool) was that in my opinion it looked a bit out of place because of its very dark color sheme. There is no other vehicle that has such a dark color.
So I tried to change it on my end to look more in place to the other vehicles and this is my result:

Vanilla Krastorio:
https://steamcommunity.com/sharedfiles/filedetails/?id=2198698455

Adjusted colors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2198698403

In my opinion it fits better to the rest, so maybe you want to change it in the vanilla game as well?

4 years ago

We don't want continue our work on this mod, we will only fix bugs and other... anyway u can release a mod that modify the sprites at startup

4 years ago

That is very sad but I understand and thank you both for your awesome work. I hope that this mod will not die any time soon now when it will become incompatible to the future progress of Factorio.

But anyway, if anyone wants to create a mod with my changed graphics, please feel free to use my files (all is available and done, you just need to put them into a working mod):

https://www.dropbox.com/s/8dowebjoaodif9z/Krastorio%20Tank%20Graphic.7z?dl=0

4 years ago

U can do it urself easly, in this case is enough that u look inside the Krastorio 2 files and find how is defined the tank, and do in a mod in the data stage of mod data.raw.car[tank-name].property1 property2 and so on and u override the sprites, on the wiki of Factorio u can find moew informations.

4 years ago

Thank you but its not that easy for me. I dont understand how to replace the whole graphics.
I think the tank graohics are inside the layers, but there are several layers (like an array). One for normal, one for shadow and one for mask. How do I know what I have to replace with what graphic? They are not named. How can I replace the first with the base, the second with the mask and the third with the shadow? I guess thats what I have to do.

I am stuck with a line like this:
data.raw.car["kr-advanced-tank"].animation.layers ... ???? I dont know what I have to do if I want to replace the base png with my png now.

Maybe someone can help here? Thank you!

4 years ago

Ok I made a mod now. Grab it here if you like:

https://mods.factorio.com/mod/KrastorioTankGraphics