Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g the end screen - spoilers

4 years ago

(I know its 0.x version so far, somehow still beta, still a lot have tbd.)

Loaded final building, just stat screen pop up, click continue or finish, that is all.

No vanilla rocket launch that could bring us some lore hope of rescue to our survivor; no intergalactic boom swoosh transmission effect, no screen shake, lazord animation, no extra sound, not even xmass-like tree lights around, nothing;
Also no item drop from that, like even next next tier of science pack, just some energy, that I had to make steady to power it up anyway. No extra pollution to make biters more aggressive to force even more heroic battles over time. Literally nothing, score screen pop, that is all.

As whole mod gave me a lot of fun for over 68 hours (slightly more with time-travels to older saves once I miss clicked antimatter rockets in base, oops), this very small detail was a disappointment. Sorry to say that. I hope just some small thingy gonna change in 1.0 K2 release.

Thanks for the play.