Productivity modules apply to the recipe, not the machine.
Yes, and quartz is an intermediate product, so modules should be applied to this recipe.
They'd rather not spend 80% of their time building mining outposts.
You're right, developers even wrote about it in one of the FFF. In the late game, players spend most of their time building monotonous outposts and the game turns into a routine. I personally like how productivity modules are balanced, especially since level 3 modules themselves cost quite a lot of resources and time to produce.