Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Bio fuel

4 years ago
(updated 4 years ago)

Thanks for the great mod!

I have a question about biofuel:

1 I create regular fuel - fuel value 20MJ
2 I use biomethanol and energy and convert 5 regular fuel to 10 biofuel with value 10MJ (so fuel value is the same)

And biofuel decreases acceleration to 80% and top speed to 90%, but decrese pollution to 50%

So I spend and give up only for pollution or I am missing something?

Another thing if I want to setup remote mining with AAI and train delivery to main base then I have to deliver fuel there or have oil nearby as there is no way to create fuel without oil involved. Delivering fuel is pain in the ... as requires filter inserters or dedicated cars. Can you add ability to create fuel from wood or gases to remove that dependency? Otherwise AAI become quite useless, at least for me.

Thanks

4 years ago

The (current 0.9.13) recipe is 6 Fuel + 50 Biomethanol (5 Wood/60 Oxygen/120 Steam) = 10 Biofuel
If you make Fuel out of Solid Fuel, i.e. 6 Solid Fuel + 50 Hydrogen = 10 Fuel

6 * 20 MJ = 120 MJ (Solid Fuel input)
10 * 15MJ = 150 Mj (Fuel Result)

6 * 15 MJ = 90 MJ (Fuel Input)
10 * 15MJ = 150 MJ (BioFuel Result)

So don't use it for Cars or trains but burn it in steam engines.