Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
9 days ago
0.18 - 1.1
308K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed] Some Vehicles not getting equipment grids

4 years ago

Factorio version 0.18.17
Krastorio 2 version 0.9.9
AAI Programmable Vehicles 0.6.4 + all the individual vehicles.

The Bug is Krastorio adds an equipment grid to the chaingunner and hauler but not the miner, flame tank, laser tank, warden, or flame tumbler.

4 years ago
(updated 4 years ago)

my vehicles cant move or shoot at all.
looking at the chaingunner here, they have vehicle fuel and ammo.
i cant select them, adding programmable structures or removing programmable vehicles didnt change anything.
(i used aai vehicles before )

4 years ago

Thats because AAI changed. There is a second version of all vehicles with the AI, it needs the vehicle and 2 green circuits

4 years ago

facepalm
thanks ... good thing i already cleared a big area yesterday ;)

4 years ago

Hy.
Also recognized this for the mod "Electric Train". They don't get a grid larger than 4x2.
The grid for "Nuclear Locomotives" work fine. 12x12

Factorio V 0.18.21
Krastorio 2 V 0.9.16
Electric Train V 0.18.1
Nuclear Locomotives V 1.2.5

Linver β˜†
4 years ago

No a true bug

4 years ago

Sorry but is fits in this Topic.
I dont know on witch side this can be changed.
Is it in the karastorio or the other mod Code.

Linver β˜†
4 years ago

Both. I will get a look for the next version

4 years ago

Thx.
You are great.

Linver β˜†
3 years ago

We prefer don't spend new effort in mod compatibility, specially for bob's mods that author seems very not interested to be compatible with K2, but u are free to ask to mod author to do it. We are compatible with many others, for example u can use angels trains with Earendels vehicles.

3 years ago

Ok thanks for help :)