An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Despite a huge grid slot, it seems trains can't have roboports. But artillery wagons can. Is this a bug or a feature?
Ignore me, they go in the wagons and it works from there. Question though, is power and battery storage shared from engines to wagons?
An equipment grid in a train/train car has no concept of another in a different train/train car.
Can logistic robots on the train pull things out of the train and put it in requester chests at outpost train stops?
You want this: https://mods.factorio.com/mod/logistic-cargo-wagon