Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Early power and AAII

4 years ago

Due to AAII offsetting getting power poles, it's impossible to use the power generating wreckage and get some early production of power-consuming stuff that comes before power in the tech tree, until power is researched.

Including a dozen power poles or so in the initial equipment could be an easy workaround.

3 years ago

I agree with this. AAI Industry is a hard dependency of Space Exploration, which is supposed to be fully compatible with this mod, but it locks power poles behind a second-tier science called "Electricity" and forces you to either start without the initial buildings or cheat them in and disable achievements.

3 years ago

Ok I have done the same fix of IR2 to AAI in 1.0.23