An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
As it says in the title. Is there a reason for this? I'd like to build a wall maintenance train with bots. This has worked in previous versions with the vehicle grid mod, so I see no reason for it to be this way.
If you intend to change this (please do), please also take a look at this: https://mods.factorio.com/mod/VehicleGrid/discussion/5cc02a40b3ce19000be16b40 and https://forums.factorio.com/viewtopic.php?f=11&t=69687&p=425062 Just in case you don't know about "allow_robot_dispatch_in_automatic_mode".
Kind Regards, Flo
Thank you, we updated the mod!
Thank you very much :3