Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
305K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Production tech card

4 years ago

Hey guys.
First time playing Krastorio mod, and I'm amazed so far.
I'm having a great time experiencing new stuff and new recipes, it definitely makes vanilla more interesting.
I was wondering though if the production tech card which requires 5 productivity modules 1 EACH isn't too much?
It does make it more interesting yet much harder to reach that goal.
Id like to hear your opinion about it.

Cheers,
Tommy.

4 years ago
(updated 4 years ago)

Yeah maybe It's intentional to provide a logistic challenge, but I agree with you. Also to produce 2.5 production tech card a second (which is my starting target) you need 76 centrifuges to get the 5 a second uranium-238, this also feels a bit excessive in my mind.
EDIT: That's 7600 red circuits just to craft the centrifuges and also two almost full red belts with uranium ore to keep up with uranium-238

4 years ago

Uranium-238 only half now (2.5 a sec), much more manageble. Thx