An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Currently trying to get Electronic / Green Circuits running. Is my math off or do I need a shit-ton of wood? I mean one circuit requires 1 wood per second and a greenhouse produces 0.66 per second. I just want to make sure this is intended.
In my calculations, for 60 SPM of first 3 types of science packs it takes me 1.5 greenhouses (calculated with Helmod)